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2D Rect Mask permanently applied even if component is removed
Reproduction steps 1. Open repro project (3.rar) 2. Open scene "3" 3. Add component "Rect Mask 2D" to the Canvas 4. Remove Rect Mas... Read more
Images with no sprite assigned will inherit the textures of other images...
Repro steps: 1) Open "TestScene" in the included project. 2) Note the two canvases in the scene, BackgroundCanvas (disabled) and D... Read more
Rect transform values change when changing image properties in the anima...
The top and botton values of rect transform are slowly incrementing when changing UI Image's alpha channel in the animation Steps t... Read more
Canvas Group alpha remains even after removing component
To reproduce: 1. Open attached project 2. Open test scene 3. Select GameObject in Hierarchy 4. Notice that alpha on Canvas Group is... Read more
When the Animator Component is above the button script, the 'Animator ha...
To reproduce this bug: 1. Create UI Button 2. Select Transition - Animation on Button script 3. Click 'Auto Generate Animation' 4. ... Read more
UI elements can become permanently damaged, resulting in their RectTrans...
To reproduce: 1. Open attached project 2. Open Main scene 3. Select disabled TabPanel (UIController->ContentTestTabGroup->Content->... Read more
Changing the animated property to be Rect Transform Scale and trying to ...
To reproduce: 1. Open attached project 2. Open broken scene 3. Press play 4. Press buttons to change panels 5. Notice it doesn't ... Read more
Selecting game object in the hierarchy after adding Text component via s...
Steps to reproduce: 1. Open attached project "componenttest.zip" 2. Open "1" scene 3. Enter play mode - Object is created via script... Read more
Rearranging lots of panels causes performance issues when CanvasGroup is...
Steps to reproduce: 1. Download and open the attached project 2. Enter Play Mode Result: huge performance drop due to rearranging p... Read more
[OSX] Crash when exiting play mode in GfxDeviceClient::SetMaterialProper...
How to reproduce: 1. Open attached project 2. Open scene PlatformerTest.unity 3. Enable Maximize on play 4. Play the scene 5. Stop ... Read more
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