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[UI] Duplicating child objects of Canvas with rotation set to Worldspace...
Steps to reproduce: 1) open users attached project 2) select from hierarchy cube>CanvasWithLocalRotation>Panel 3) duplicate (ctrl+D)... Read more
Dropdown menu is corrupted if Template is enabled before running the scene
Steps to reproduce: 1. Create new project 2. Create Dropdown menu 3. Enable its child "Template" and run the scene 4. Stop the scen... Read more
[InputField] Caret not blinking after disabling/re-enabling inputfield's...
Steps to reproduce this issue: 1. Create input field 2. Play 3. Click on input field 4. Notice caret blinking 5. Disable and then r... Read more
Setting multiple materials to CanvasRenderer causes crashes
Reproduction steps: 1. Open the attached project; 2. Open the CrashScene.unity; 3. Toggle Image object off and on (sometimes you nee... Read more
OnEndDrag is called when you click a UI object
To reproduce this bug: 1. Import the attached package 2. Open 'scene' 3. There is a UI image with a script which has OnBeginDrag, O... Read more
Incorrect line spacing when using RichText
How to reproduce: 1. Open the attached project 2. Open the scene ( It has a Text component. Text is written using RichText and some ... Read more
UI element does not change position while it is disabled (SetActive(false))
To reproduce: 1. Open attached project 2. Open test 3. Press play 4. Disable Image object 5. Press I key (script attached to Canva... Read more
UGUI Text Component causing a memory leak
Steps to reproduce: 1. Open attached project (TestSharedUIProject) 2. Open scene "HudText.unity" and open profiler 3. Click "profile... Read more
ScrollRect performance is very slow when its 'Content' object contains c...
- The ScrollRect component in Unity's UI performs very slowly when its 'Content' contains children objects containing LayoutGroup su... Read more
[OSX] Crash when exiting play mode in GfxDeviceClient::SetMaterialProper...
How to reproduce: 1. Open attached project 2. Open scene PlatformerTest.unity 3. Enable Maximize on play 4. Play the scene 5. Stop ... Read more
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