Search Issue Tracker
Inputs are called where they should not
Mobile UI inputs are called more times than they should since Unity 5.3 Read more
[UI] Input Delay in 5.2 (not in 5.1)
In version 5.2 there is a delay when attempting to navigate through UI using an axis, which is not present in version 5.1. Reproduc... Read more
When a Scrollbar is set on a ScrollRect you can no longer control the si...
How to reproduce: 1. Open the attached project 2. Open "Test" scene (it has ScrollRect created, a content view for the ScrollRect,... Read more
RawImage texture cannot be changed after a yield statement in a couroutine
To Reproduce: 1. Open 'ReplaceImage.cs' in the attached project remove the first (WWW) line in the coroutine, change the last line t... Read more
InputField cursor position doesn't respect Text vertical alignment
Steps to reproduce: 1. Open the attached project and the scene 2. Press play 3. Click on the white box 4. Observe that cursor positi... Read more
Can't interact with uGUI using a mouse on Android
This is a regression in Unity 4.6.0b11. Mouse worked fine with 4.6.0b10. Reproduced on: Google Nexus 5 with Android 4.4.4 with Logi... Read more
"Quaternion To Matrix conversion failed because input Quaternion is inva...
Steps to reproduce : - import the project attached - open the scene - press play and notice the errors in the console Read more
uGUI doesn't work in flash build
Steps to repro: 1. Open the attached project 2. Build to flash 3. Observe that uGUI in flash build is not working Read more
uGUI: Layout isn't updated if child is deactivated(SetActive(false))
1. Open attached project 2. Open "test" scene 3. Press play 4. Press uGUI button "Hide me" and it will make itself inactive with gam... Read more
NullReferenceException when selecting UI Light
Steps to reproduce : - import the uGUI project - open the "REnderTexture" scene - navigate in the Hierarchy to Canvas>UI Camera>Piv... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Layer render order is not respected inside the Android Player when using GPU Resident Drawer.
- “You are not using the recommended Android NDK, versions other than 27.2.12479018 are not officially supported.” warning is still displayed when Android SDK is set to the correct NDK version manually
- OnWillSaveAssets receives an empty paths array when saving a new Scene
- UV Node's Label is cut off when Preview is collapsed
- Dragging Search Query Block can remove its color