Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.6.0b1
Issue ID
589381
Regression
No
Game screen is affected when fill amount to image is set to 0
To reproduce:
1. Open the attached project
2. Open the scene (it contains a uGUI image with type "Filled", fill method "Radial360")
3. Select the image in the hierarchy view
4. Set "Fill Amount" to zero
5. Notice that the game screen is broken (black rectangular spots appeared)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
Add comment