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Inputs are called where they should not
Mobile UI inputs are called more times than they should since Unity 5.3 Read more
[UI] Input Delay in 5.2 (not in 5.1)
In version 5.2 there is a delay when attempting to navigate through UI using an axis, which is not present in version 5.1. Reproduct... Read more
When a Scrollbar is set on a ScrollRect you can no longer control the si...
How to reproduce: 1. Open the attached project2. Open "Test" scene (it has ScrollRect created, a content view for the ScrollRect, wh... Read more
Game screen is affected when fill amount to image is set to 0
To reproduce:1. Open the attached project2. Open the scene (it contains a uGUI image with type "Filled", fill method "Radial360")3. ... Read more
Reverting an UI object back to prefab they are no longer children of Canvas
To reproduce:1. Open attached "revertprefab" project2. Open test scene3. Move one of the children of Button under the other, this wi... Read more
Image becomes white until it's moved in scene view if its properties are...
See http://screencast.com/t/CqFWi1RGgb for repro. Read more
Parent Layers referencing child sublayers anchors fails
h3. Description Layers can reference anchors generated from sublayers. This should not be allowed, as parents execute prior to their... Read more
Enabling and disabling UIRenderer game objects moves them to a corner of...
To reproduce:1. In the attached project, open "Scene"2. Find the gameObject "Image" and disable it with the checkbox. (Not the compo... Read more
Buttons do not immediately have their color tint set when entering play ...
To reproduce:1. open attached project2. open scene3. Enter play modeExpected result: Button found in scene is immediately redActual ... Read more
Del deletes the wrong character in an input field
To reproduce:1. Open attached project2. Open scene test. It contains an input field3. Enter play mode4. Type something into the fiel... Read more
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