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Inputs are called where they should not
Mobile UI inputs are called more times than they should since Unity 5.3 Read more
[UI] Input Delay in 5.2 (not in 5.1)
In version 5.2 there is a delay when attempting to navigate through UI using an axis, which is not present in version 5.1. Reproduc... Read more
When a Scrollbar is set on a ScrollRect you can no longer control the si...
How to reproduce: 1. Open the attached project 2. Open "Test" scene (it has ScrollRect created, a content view for the ScrollRect,... Read more
transform.LookAt breaks UI Event System
How to reproduce: 1. Open attached project 2. Open scene Scenes/Main.unity 3. Select the gameobject Planet/Vertical Movement Contai... Read more
CanvasRenderer only renders the first 5 submeshes
How to reproduce: 1. Open attached project 2. Open scene Bug.unity 3. Select the gameobject Canvas/Image 4. Switch Inspector to Deb... Read more
UI draw order is unintuitive
The draw order of UI elements (from top to bottom in the hierarchy of the Canvas's Transform) is unintuitive. It would make more sen... Read more
Parent Layers referencing child sublayers anchors fails
h3. Description Layers can reference anchors generated from sublayers. This should not be allowed, as parents execute prior to th... Read more
Dropdown menu is not displayed when Time.timeScale is set to 0
Steps to reproduce: 1. Open the attached project 2. Open and play 'Test Scene' 3. Click on the dropdown menu, notice it works as ex... Read more
Upgrading project to 5.1 no UI elements appear in Scene view
Works fine on 5.0 and 5.2; Opening project with 5.1, UI elements are not rendered in Scene view, though Game view renders UI elemen... Read more
[Mesh] Script with overriden OnPopulateMesh() and UpdateMaterial() cause...
Repro steps: 1) Open the project and scene Crash 2) Select Canvas -> MultiImage 3) Click checkbox to enable/disable MultiImage objec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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