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Inputs are called where they should not
Mobile UI inputs are called more times than they should since Unity 5.3 Read more
[UI] Input Delay in 5.2 (not in 5.1)
In version 5.2 there is a delay when attempting to navigate through UI using an axis, which is not present in version 5.1. Reproduc... Read more
When a Scrollbar is set on a ScrollRect you can no longer control the si...
How to reproduce: 1. Open the attached project 2. Open "Test" scene (it has ScrollRect created, a content view for the ScrollRect,... Read more
Game screen is affected when fill amount to image is set to 0
To reproduce: 1. Open the attached project 2. Open the scene (it contains a uGUI image with type "Filled", fill method "Radial360")... Read more
Reverting an UI object back to prefab they are no longer children of Canvas
To reproduce: 1. Open attached "revertprefab" project 2. Open test scene 3. Move one of the children of Button under the other, this... Read more
Image becomes white until it's moved in scene view if its properties are...
See http://screencast.com/t/CqFWi1RGgb for repro. Read more
Parent Layers referencing child sublayers anchors fails
h3. Description Layers can reference anchors generated from sublayers. This should not be allowed, as parents execute prior to th... Read more
Enabling and disabling UIRenderer game objects moves them to a corner of...
To reproduce: 1. In the attached project, open "Scene" 2. Find the gameObject "Image" and disable it with the checkbox. (Not the com... Read more
Buttons do not immediately have their color tint set when entering play ...
To reproduce: 1. open attached project 2. open scene 3. Enter play mode Expected result: Button found in scene is immediately red Ac... Read more
Del deletes the wrong character in an input field
To reproduce: 1. Open attached project 2. Open scene test. It contains an input field 3. Enter play mode 4. Type something into the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel