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UI: IPointerEnterHandler works only after you click somewhere in the scene
To reproduce this bug: 1. Open the attached project2. Open 'Scene'3. It has 2 images and script having IPointerEnter and IPointerExi... Read more
UnityEvents function resets on compile
To reproduce:1. Open attached project2. Open test scene3. Select PlatformSpecificGameObject object4. Set on platform specific script... Read more
A way to dynamically update Text.text
Dynamically updating the Text.text property especially if it's done every frame (for example when trying to crate a 'typewriter' eff... Read more
Text field scrolling on Text (Script) component is broken.
To reproduce:1. Open attached project2. Open "Fieldtest" scene3. Select Text game object (Canvas->Text)4. In Text (Script) compon... Read more
"Quaternion To Matrix conversion failed because input Quaternion is inva...
Steps to reproduce : - import the project attached- open the scene- press play and notice the errors in the console Read more
Null reference exception on entering play mode when an Image with Mask c...
1. Download project "990515 repro.zip"2. Open the scene "test560"3. In Hierarchy window, select Image gameobject4. Enter play mode5.... Read more
EventSystem Update does not ignore disabled objects
Reproduction steps:1) Open users attached project and proceed to scene "TestCanvas".2) Open profiler window and head into playmode. ... Read more
EventSystem component's "add default input modules" button is not undoable
How to reproduce:1. In a blank scene, create an empty game object.2. Add Component > Event > Event System.3. Press the button ... Read more
Button stays highlighted if interactible is disabled and then enabled on...
1. Open attached project2. Build to iOS3. Touch any of the squares4. Squares will be set to interactible false and then true5. Selec... Read more
When a game object containing an image is destroyed, the MissingReferen...
To reproduce:1. Open attached project2. Open Test scene3. Press play4. Click button "Close Me"5. Notice MissingReferenceException in... Read more
All about bugs
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Latest issues
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- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
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