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UnityEvents function resets on compile
To reproduce: 1. Open attached project 2. Open test scene 3. Select PlatformSpecificGameObject object 4. Set on platform specific s... Read more
A way to dynamically update Text.text
Dynamically updating the Text.text property especially if it's done every frame (for example when trying to crate a 'typewriter' eff... Read more
Text field scrolling on Text (Script) component is broken.
To reproduce: 1. Open attached project 2. Open "Fieldtest" scene 3. Select Text game object (Canvas->Text) 4. In Text (Script) com... Read more
Content of nested Canvas is rendered at wrong position after pressing play
How to reproduce: 1. Open the attached "WrongPositionBug" project 2. Open the "test" scene and press play 3. Go to the scene view, ... Read more
"Quaternion To Matrix conversion failed because input Quaternion is inva...
Steps to reproduce : - import the project attached - open the scene - press play and notice the errors in the console Read more
Inactive areas when using 2D physics raycaster when having canvas and sp...
Reproduction steps: 1. Open project attached (Unity3dRaycasterBug.zip). 2. Open scene "RaycasterBug". 3. In Hierarchy select EventSy... Read more
EventSystem Update does not ignore disabled objects
Reproduction steps: 1) Open users attached project and proceed to scene "TestCanvas". 2) Open profiler window and head into playmode... Read more
EventSystem component's "add default input modules" button is not undoable
How to reproduce: 1. In a blank scene, create an empty game object. 2. Add Component > Event > Event System. 3. Press the button (Ad... Read more
Button stays highlighted if interactible is disabled and then enabled on...
1. Open attached project 2. Build to iOS 3. Touch any of the squares 4. Squares will be set to interactible false and then true 5. S... Read more
When a game object containing an image is destroyed, the MissingReferen...
To reproduce: 1. Open attached project 2. Open Test scene 3. Press play 4. Click button "Close Me" 5. Notice MissingReferenceExcept... Read more
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