Search Issue Tracker
Overlay canvas is displayed differently on each Game View
Steps to reproduce:1. Open attached project "922883.zip"2. Open "test" scene3. Open two game views with different dimensions4. Enter... Read more
UI component properties get reset to prefab values if changed through Co...
Steps to reproduce:1. Download and open the attached project2. Select Text gameobjects3. Right Click on TextText component and selec... Read more
Duplicating a LayerGroup doesn't correctly duplicate children
Description: Repro Steps: Create a layer Create a layer group insert the initial layer into the layer group duplicate (select in GO ... Read more
Editor fails to create a new Sprite Asset from Text Mesh Pro
Steps to reproduce:1. Create new Unity project2. Import Text Mesh Pro3. Right click on project view4. Navigate to Create -> TextM... Read more
Translating multiple UI elements at once does not apply the same transla...
To reproduce:1. Open attached Unity project "UITranslateMultiBug.zip"2. Open "scene01" scene3. In the hierarchy, expand HUDCanvas an... Read more
UGUI Text Component causing a memory leak
Steps to reproduce:1. Open attached project (TestSharedUIProject)2. Open scene "HudText.unity" and open profiler3. Click "profile ed... Read more
overrideSorting property is not set if an object was parented to a Canva...
If the game object was first parented to a Canvas and then the Canvas component was added to it, the overrideSorting property cannot... Read more
UI objects are invisible in scene after instantiating them through script
How to reproduce:1. Open attached Unity project "BugExample2"2. Load "MainScene" scene3. Enter the play mode4. Press "Button" button... Read more
Objects activated during run time are not rendered
How to reproduce:1. Open the attached project2. Open the "example" scene3. Enter Play mode4. Press the "Is Showing" checkbox, the ob... Read more
NullReferenceException error when starting play mode with Viewport active
To reproduce:1. Open an attached Unity project "nullreference.zip"2. Open "test" scene3. Go into Play mode4. Observe console Result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent Placement of Search Clear (X) Icon in "Preset Manager"
- Gradient Editor window bottom-right gradient marker color is incorrect
- MaskField tooltips should only display Value when bound
- Reordering Enum Values in VFX Graph Uint Property expands the “Value” field
- Visual Effect Graph sample titles display in non-human-readable format