Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0f1
Issue ID
926034
Regression
Yes
UGUI Text Component causing a memory leak
Steps to reproduce:
1. Open attached project (TestSharedUIProject)
2. Open scene "HudText.unity" and open profiler
3. Click "profile editor", start recording
4. Play the game
5. Start clicking on the spheres
6. Notice the increasing texture and mesh memory that is not released even when the game is stopped
Expected result: UGUI Text Component should not cause a memory leak
Reproduced in: 2017.2.0b2, 2017.1.0f2, 2017.1.0a1
Not reproduced in: 5.6.2p2, 5.5.4p1
Regression since: 2017.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment