Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0f1
Issue ID
926034
Regression
Yes
UGUI Text Component causing a memory leak
Steps to reproduce:
1. Open attached project (TestSharedUIProject)
2. Open scene "HudText.unity" and open profiler
3. Click "profile editor", start recording
4. Play the game
5. Start clicking on the spheres
6. Notice the increasing texture and mesh memory that is not released even when the game is stopped
Expected result: UGUI Text Component should not cause a memory leak
Reproduced in: 2017.2.0b2, 2017.1.0f2, 2017.1.0a1
Not reproduced in: 5.6.2p2, 5.5.4p1
Regression since: 2017.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment