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Error "ArgumentOutOfRangeException: Argument is out of range
Error "ArgumentOutOfRangeException: Argument is out of range. Parameter name: index" When double clicking single line input field wi... Read more
Upgrading project to 5.1 no UI elements appear in Scene view
Works fine on 5.0 and 5.2; Opening project with 5.1, UI elements are not rendered in Scene view, though Game view renders UI element... Read more
Mask turns pink when mask is toggled during the pause
How to reproduce:1. Open the attached project2. Play the scene and press pause3. Select the MaskImage element4. Try toggling the Sho... Read more
AddListener does not refresh list of listeners in inspector
Steps to reproduce: 1. Open attached project "AddEventBug.zip"2. Open scene "repro"3. Open script "Repro.cs"4. Notice that button ha... Read more
Changing InteractableStates while Deactivating EventSystem causes NullRe...
To reproduce the issue follow the steps:1. Launch the attached project called 'Selectable'2. Open the "Sample" scene3. Run the scene... Read more
Calling SetColor or SetAlpha on the CanvasRenderers of the toggle's chil...
To reproduce this bug: 1. Open the attached project2. Open 'test' scene3. There is a script attached on toggle gameobject which:-Set... Read more
After reaching the input field's character limit it no longer lets you s...
To reproduce:1. Create new project2. Add UI Text object to scene3. Add Input Field and set Text Component to Text4. Set Character Li... Read more
When using ToggleGroups, de-activating a gameobject with a Toggle compon...
To reproduce:1. Open attached project2. Open test scene3. Disable and re-enable one of toggles4. Notice that Group value on Toggle c... Read more
[Text] UI Text not batching correctly
To reproduce:1. Open attached project2. Play Main scene3. Enable Frame Debugger4. Notice that text is not batched into single draw c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
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