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Button On Click () field event functions have invalid missing object typ...
How to reproduce: 1. Open the user's attached project "My project (71).zip" 2. Select the Button GameObject in the Scene view 3. In ... Read more
Sprite doubles in size in Build when "Generate Mip Maps" is enabled in T...
Reproduction steps: 1. Open the "SampleScene" Scene in the user's attached project 2. In File > Build Settings make sure that the "S... Read more
Scroll View position goes to bottom when changing localScale of parent P...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button and go to the Game v... Read more
Part of the large image is prematurely masked if using the RectMask2D
How to reproduce: 1. Open project "RectMaskScrollBug2019.zip" 2. Go to the Build Settings (File>Build Settings) 3. Choose iOS and bu... Read more
Poor performance when loading or unloading a large Scene
Reproduction steps: 1. Open the attached project "PerformanceTest.zip" 2. Open "Loader.unity" Scene 3. Enter Play Mode 4. Click "Lo... Read more
[TextMeshPro]The CanvasScaler with UI Scale Mode - Constant Physical Siz...
Reproduction steps: 1. Open the attached project "ClickListenerBug.zip" 2. From the game window, set "18:9 Portrait" or "16:9 Portra... Read more
CanvasGroup Interactable state not controlled by Button when built in WebGL
Reproduction steps: 1. Open the attached project ("1370655_repro.zip") 2. Switch the Platform to WebGL in Build Settings 3. Build an... Read more
UI handles in scene view are detached from UI elements
Reproduction steps: 1. Create a new project. 2. Create UI "Image" GameObject 3. In the Scene view resize, rotate or move the UI obje... Read more
[uGUI] Scrollbar ping-pongs between two Value values when click and hold...
How to reproduce: 1. Open the user's attached "ScrollBar" project 2. Enter the Play Mode in the "SampleScene" Scene 3. Click and hol... Read more
UGUI updates batches when every Camera.Render call is made
How to reproduce: 1. Open the user's attached project 2. Open scene Scene2 3. Go to Window -> Analysis -> Profiler 4. Enable recordi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow