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Enum, Long, Double, Decimal, byte, or char values are not available when...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. In the Hierarchy window, select "GameObject"4... Read more
Nested Canvases with Override Sorting enabled will not sort correctly un...
How to reproduce:1. Create a new Unity project2. Add a Canvas to the Scene3. Create a child Inherit Canvas with Override Sorting ena... Read more
Masks generated from Images with ASTC compression contain artifacts
Reproduction steps:1. Open attached project "Case_1332632" and load Scene "SampleScene"2. Switch the Build Platform to iOS3. Observe... Read more
[uGUI] Canvas under any parent has its inspector show as a nested Canvas...
Steps to reproduce: 1. Create new project2. Add empty game object to the hierarchy3. Create new game object as a child of object add... Read more
"ArgumentOutOfRange" Exception is thrown when removing handler in callba...
Reproduction steps:1. Download and open the attached "EventTrigger Exception Project.zip" project2. Enter "Play" mode3. Press the "T... Read more
When clicking on overlapped UI elements the Selection order is determine...
How to reproduce:1. Open the attached project "case_1377544.zip"2. Enter Scene "SampleScene" (Assets > Scene)3. Open the Scene vi... Read more
ScrollRect Content RectTransform values are modified when reloading a Sc...
How to reproduce:1. Open the attached project (case_1088655-ScrollRect)2. Open SampleScene3. Select Content in the Scene Hierarchy4.... Read more
ScrollRect layout recalculation causes unnecessary allocation
Reproduction steps:1. Open user attached Project2. Open the Profiler3. Enter Play mode4. Move the ScrollRect5. Profile the frame it ... Read more
GFX memory usage in editor is significantly higher than in player when u...
Reproduction steps:1. Open the attached project ("case_1334548.zip")2. Open the "SetMeshScene" scene: Project window > Assets >... Read more
UGUI unresponsive when interacting on secondary display
Reproduction steps:1. Open user attached Project2. Build and Run3. Try to interact with the UGUI on the 2nd display Expected result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size