Search Issue Tracker
By Design
Votes
1
Found in
2019.4
2020.3
2021.1
2021.1.17f1
2021.2
2022.1
Issue ID
1359102
Regression
No
Input Fields activate on mouse down when dragging UI elements in Scroll Rect
How to reproduce:
1. Open the user's attached project
2. Open scene Scene
3. Go to the Game view
4. Enable "Maximize On Play" in the Game view Control bar
5. Press the Play button
6. Attempt to drag the scrollable UI elements by clicking and dragging anywhere within the Scroll View
7. Attempt to drag by clicking and dragging on the Input Fields
Expected result: Input Fields aren't activated, Scroll View is draggable
Actual result: Input Fields are activated on mouse down, cannot drag the Scroll View
Reproducible with: 2019.4.30f1, 2020.3.17f1, 2021.1.18f1, 2021.2.0b9, 2022.1.0a6
Notes: Sliders are also activated on mouse down and prevent dragging
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The cursor moves into wrong place when renaming folder/asset
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
Resolution Note:
This issue happens for all elements that implements IDragHandler (eg: Slider, Dropdown, Input). We cannot know if the user wants to drag the window or perform a selection inside the input field. Therefore, it will stay as it is for consistency.