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CRASH - changing UI.Slider.value via script causes StackOverflowException
How to reproduce:1. Open the attached project2. Press Play Reproducible with: 2017.2.0f3Not reproducible with: 5.6.4p2, 2017.1.2p3, ... Read more
"Navigation.wraparound" does not modify the value of the Wrap Around pro...
Reproduction steps:1. Open the attached project “WrapAroundBug”2. Open "Assets/Scenes/SampleScene.unity" 3. Under GameObject “Canvas... Read more
[2D] Dropdown icon for "Raycast Padding" property doesn't work under "Te...
"Raycast Padding" property dropdown icon under the "Text" component is not getting clicked, refer the attached video. Steps to repro... Read more
UI object's shadow area is added to whole object's mask area, when being...
To reproduce:1. Open attached project ("UI_Mask_Issue")2. Make Image B a child of an Image A3. Drag Image B over Image A in the Scen... Read more
[iOS] Unity UI ScrollRect is very unresponsive to finger flick gestures ...
Reproduction steps:1. Open the attached project "Scroll-Repro.zip";2. Open the SampleScene;3. Make a build for iOS;4. Launch the bui... Read more
Selectable has N^2 performance for deactivation
How to reproduce:1. Open user-submitted project2. Open scene "uiperformance.unity"3. Open UI profiler3. Play scene4. Disable "Canvas... Read more
Unexpected full floating precision register when using GLES20 or GLES3x
How to reproduce:1. Open the attached project "TestShaderPrecision.zip"2. Select Assets/DefaultResourcesExtra/UI/UI-Default.shader3.... Read more
Sprite visuals are missing when changing Wrap mode of sprite back and forth
To reproduce:1. Open project attached2. In Project window, select TestSprite33. In Inspector window, make sure change sprite's Wrap ... Read more
[TextMeshPro] Nested UI Panels Overlap while creating Prefab.
Nested UI Panels overlap while creating a Prefab of Container Canvas object, where UI Panels have "TextMeshPro" text as child. Steps... Read more
Filled Image Type doesn't use Image center
Reproduction steps:1. Open the attached project “IN-29712_FillBug“2. Open the “TheWorldScene“ Scene3. Observe the “Image (1)“ GameOb... Read more
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