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Extra OnEnter and OnExit event calls when hovering over UI elements
Reproduction steps:1. Open the user's project2. Enter Play mode3. Move pointer from outside to panel (Log: Panel on enter)4. Move po... Read more
External Texture is not visible in Player/Build when Canvas Render Mode ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe that there's a transpare... Read more
Hover events not processed correctly when hovering over buttons
Reproduction steps:1. Open the attached project "1422756_UIEventIssue.zip"2. Enter Play Mode3. Click the "CONTINUE" button4. Hover o... Read more
Identical Asset bundles differ bitwise when building Addressable content
How to reproduce:1. Open the user's attached project2. Open Scenes/SampleScene3. Go to Window -> Asset Management -> Addressab... Read more
UGUI unresponsive when interacting on secondary display
Reproduction steps:1. Open user attached Project2. Build and Run3. Try to interact with the UGUI on the 2nd display Expected result:... Read more
On Value Changed event of Scroll Rect is triggered when parent position ...
Reproduction steps:1. Open the user's attached project "ScrollRectBugReport.zip"2. Open "SampleScene" from the Project window3. Ente... Read more
Nested Canvases with Override Sorting enabled will not sort correctly un...
How to reproduce:1. Create a new Unity project2. Add a Canvas to the Scene3. Create a child Inherit Canvas with Override Sorting ena... Read more
UnityEvents can't differentiate between Components that have equal names
How to reproduce:1. Open the attached project ("unityevent.zip")2. Load "SampleScene"3. Select "Sphere" in the Hierarchy4. In the In... Read more
Child Image of a Button marked with Block Raycasts doesn't block the click
How to reproduce:1. Open the attached "1303204.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Press the blue square... Read more
ScrollRect layout recalculation causes unnecessary allocation
Reproduction steps:1. Open user attached Project2. Open the Profiler3. Enter Play mode4. Move the ScrollRect5. Profile the frame it ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
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