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[UIElements] ToolbarSearchField clear button is not displayed when it's ...
How to reproduce:1. Open attached '1180403-ToolbarSearchField-issue.zip' project2. Open 'Untitled' Scene3. Open TestWindow > Repr... Read more
Console throws "Failed to destroy views: #1 Hostview" error when changin...
How to reproduce:1. Download and open attached "NavMesh_Bug4" project2. Switch Layout to "Nice"3. Switch Layout to Default Expected ... Read more
Script Execution Order menu doesn't show complete class names for long c...
How to reproduce:1. Open the attached "case_1122059-SEODialogBug" project2. Go to Project settings > Script Execution Order and m... Read more
Unity throws NullReferenceException or EndLayoutGroup errors when Editor...
How to reproduce:1. Open given Unity project2. Enter "DisplayCancelableProgressBarBugScene"3. Click on Main Camera5. In inspector cl... Read more
Project Panel Icon scale slider resets once clicked on a Folder under Fa...
Steps to reproduce:1. Open any Unity project2. Make sure the Layout of the Project panel is set to Two Column (icon in the top right... Read more
Transform position gets corrupted after destroying and instantiating obj...
To reproduce:1. Open repro project(link in edit)2. Open and play 'FontXR_Calibrator' scene3. Move mouse cursor through the pink game... Read more
Selecting .jpg files with .bytes extension crashes Unity if .NET 4.x bac...
Reproduction steps:1. Open the attached project "BugReport - .jpg.bytes crash.zip";2. In the Player settings, make sure that the bac... Read more
Shortcut label is still being displayed when adding and removing a short...
How to reproduce:1. Open attached project "Case_1109108_repro.zip"2. Open Shortcuts Window (Edit > Shortcuts)3. Find "Main Menu/G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS