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Default preset is not applied when dragging component from Project windo...
To reproduce: 1. Open the "Unity2018.1.0b8 - Default Preset Bug.zip" project 2. Select "Presets/MyComponentPreset0" in Project wind... Read more
In Assets -> Create menu Physics Material menu item is spelled incorrectly
To reproduce: 1. Open Assets -> Create menu and observe the spelling of Physics Material Expected: the menu item is spelled "Physi... Read more
Unable to drag folder/sprite into Assets on Win10
Unable to drag folder/sprite into Assets on Win10 1. Try to drag a folder/sprite from a Windows Explorer window into Assets Expect... Read more
[Editor] Preset manager doesn't show an option to add Material preset to...
The preset manager doesn't show an option to add Material preset to the default list Steps to Repro: 1. Open attached or create ne... Read more
[macOS] ColorPicker in Color window doesn't work, when a color is picked...
[macOS] ColorPicker doesn't work when the Color window is in the primary monitor and pick a color from the secondary monitor using t... Read more
[Linux] Check for Updates does not produce Unity Editor Update Check window
Steps to reproduce: 1. Open Unity editor 2. Select Help -> Check for Updates Expected result: Unity Editor Update Check window appe... Read more
Select Window tab resets to Assets when the Scene tab was selected the l...
How to reproduce: 1. Select "Main Camera" 2. Press circle to select Target Texture 3. Press on the Scene tab and close the Select Wi... Read more
"Rewired" asset becomes corrupted when Unity enters Play mode second time
To reproduce: 1. Download attached project "CrashTest.zip" and open in Unity 2. Open "Test" scene 3. Enter to Play mode Note: Obser... Read more
Hotkeys respond to different keyboard layouts when using a custom keyboa...
Repro steps: 1. Install the QA provided custom keyboard layout by running "setup.exe" 2. Make sure the installed layout is selected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow