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"Unsupported texture format R16 for a swizzle" error and texture is not ...
Reproduction steps:1. Open the attached “IN-89437.zip” project2. Select the “Garage_Grunge” texture from the Project Window3. Reimpo... Read more
Editor and Android Player hangs/freezes when repeatedly Loading/Unloadin...
Reproduction steps:1. Open the attached “IN-114452.zip” project with “-force-vulkan” launch option specified2. Open the “SampleScene... Read more
The application freezes during the AssetBundle loading
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. In the top bar, press “Freeze Repro > Build Bu... Read more
Corrupted mipmaps are generated when using EditorUtility.CompressTexture...
How to reproduce:1. Open the attached “IN-126492” project2. Open the “SampleScene”3. In the toolbar, navigate to Tools > Compress... Read more
"Initialization Mode" and "Update Mode" drop-downs are not localized in ...
Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"Rendering" -> "Custom Render Texture" Select the asset t... Read more
"Shadowmask" item in the assets "Texture Type" drop-down is not localized
Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"2D" -> "Sprites" -> "Triangle" Select the asset to vi... Read more
[Documentation] Texture rendered at different fidelity with Particle Sys...
How to reproduce:1. Open the attached “IN-127332” project2. Open the “StreamingMipmapTestScene”3. Enter Play mode4. Click the “Use Q... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size