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"Unknown format" is thrown when importing DDS files
How to reproduce:1. Open the attached project "ImageImport.zip"2. Right mouse click on Assets/r8.dds in the Project window3. Click "... Read more
"Unsupported texture format R16 for a swizzle" error and texture is not ...
Reproduction steps:1. Open the attached “IN-89437.zip” project2. Select the “Garage_Grunge” texture from the Project Window3. Reimpo... Read more
Editor and Android Player hangs/freezes when repeatedly Loading/Unloadin...
Reproduction steps:1. Open the attached “IN-114452.zip” project with “-force-vulkan” launch option specified2. Open the “SampleScene... Read more
The application freezes during the AssetBundle loading
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. In the top bar, press “Freeze Repro > Build Bu... Read more
Corrupted mipmaps are generated when using EditorUtility.CompressTexture...
How to reproduce:1. Open the attached “IN-126492” project2. Open the “SampleScene”3. In the toolbar, navigate to Tools > Compress... Read more
"Initialization Mode" and "Update Mode" drop-downs are not localized in ...
Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"Rendering" -> "Custom Render Texture" Select the asset t... Read more
"Shadowmask" item in the assets "Texture Type" drop-down is not localized
Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"2D" -> "Sprites" -> "Triangle" Select the asset to vi... Read more
[Documentation] Texture rendered at different fidelity with Particle Sys...
How to reproduce:1. Open the attached “IN-127332” project2. Open the “StreamingMipmapTestScene”3. Enter Play mode4. Click the “Use Q... Read more
Texture is not applied on a Custom Render Texture when a Cubemap is sele...
How to reproduce:1. Open the attached project “IN-132737”2. In the Project window, select the “Assets/CRT Cubemaps/CRT Cubemap“ Cust... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server