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Terrain objects can still be selected when their selection is disabled
How to reproduce: 1. Open the attached project named "Case_1251889" 2. Open the Sample Scene 3. Observe the Hierarchy that every obj... Read more
[Terrain] Default terrain from asset store project loses texture on upgrade
Could not recreate this with a new terrain in simple project. Attached project for repro. 1. Open attached project. The unity versio... Read more
[Tree] Reset functionality does not work in the Tree component
Reset functionality does not work in the Tree component Steps to Repro: 1. Create a new Project 2. Hierarchy > 3D > Tree 3. Change... Read more
Terrain with a custom shader receives a black tint while the Paint Textu...
How to reproduce: 1. Open the attached project named "Case_1252634" 2. Open the Terrain Scene located in MicroSplat/Core/Examples/Sc... Read more
[Speedtree] GameObject with SpeedTree8 shader has incorrect LOD morph wh...
How to reproduce: 1. Open the attached project "1237736.zip" 2. Open the "Test" Scene 3. Zoom towards and away from "Speedtree8mater... Read more
[Terrain] MissingReferenceException is thrown on exiting Prefab mode aft...
MissingReferenceException is thrown on exiting Prefab mode after opening Add tree window in Terrain and focusing on the Add tree win... Read more
Terrain trees are not being culled by the camera's view transform theref...
How to reproduce: 1. Open attached project "Tree perf (HDRP).zip" and scene "TEST_SCENE" 2. Enter Play mode 3. In Profiler window, ... Read more
[Terrain] Modifying only 'Control Texture Resolution' or 'Base Texture R...
How to reproduce: 1. Open attached project "Terrain Bug.zip" and scene "Test" 2. In Hierarchy window, select "Terrain" object 3. In... Read more
[Tree] Leaf Group Distribution properties slider gets hide on resizing t...
While resizing Inspector window to its minimum width, Leaf Group Distribution properties slider gets hide under Tree component, ref... Read more
[WindZone] Objects are created with the same name in the hierarchy
All newly created WindoZone GameObjects share the exact same name in the Hierarchy, Refer to the attached video. Note: When creatin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow