Search Issue Tracker
[Terrain] Assertion and errors fail if Terrain is selected in Hierarchy ...
I have same terrain asset in PlayScene and NetWorkScene in my project. When Terrain is selected in Hierarchy / Inspector and Network... Read more
[Regression] Incorrect terrain Inspector warning after assigning materia...
Steps to repro: 1. Open attached owncloud project and 't1' scene; 2. Select Terrain gameobject in the Hierarchy; 3. Go to Terrain S... Read more
Shadows are not casted onto Terrain using non-Standard shader from pixel...
Steps to repro: 1. Open attached project and 'test' scene; 2. Observe Scene and Game views. Actual result: Shadows are not casted ... Read more
[Regression] Default terrain's material is more specular in 5.6 than in ...
Prerequisites: You'll need Unity 5.5 and 5.6. Steps to repro: 1. Create new project in Unity 5.5.; 2. Export attached package; 3. ... Read more
[MetalEditor] Squares on terrain surface when terrain brush tools are used
Reproduction steps: 1. Create a new project. 2. Select Metal graphics API for the Editor. 2. Create a terrain. 3. Focus it, so most... Read more
[Metal][Sculpting] Artifacts on terrain surface while modifying its heig...
Steps to repro: 1. Open attached project and 'test' scene on OSX; 2. Select Terrain gameobject in the Hierarchy; 3. Select 'Raise/L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “You are not using the recommended Android NDK, versions other than 27.2.12479018 are not officially supported.” warning is still displayed when Android SDK is set to the correct NDK version manually
- OnWillSaveAssets receives an empty paths array when saving a new Scene
- UV Node's Label is cut off when Preview is collapsed
- Dragging Search Query Block can remove its color
- Crash on GetReflectionSample when using Shadergraph with Dither and Alpha Clip