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Code-created TerrainData marked with "HideFlags.DontSave" crashes editor...
Steps to reproduce:1. Open attached project's scene "Test".2. Exit Unity Editor.3. Editor crashes. Crash is caused by HideFlags.Dont... Read more
[TextureBlending] Sharp cut edges appear at the border of two overlappin...
Steps to repro: 1. Open Unity;2. Open attached project and 'test' scene;3. Select 'Terrain' gameobject in the Hierarchy view;4. Clic... Read more
Billboarded leaves on trees not reflecting in the water
Steps to reproduce: - Create a new unity project- Import the attached ReflextTEST.unitypackage- Open the ReflectionTest scene and pr... Read more
Using Terrain.AddTreeInstance when no tree types are defined causes crash
To reproduce: 1. Open project MITAN2. Open scene GameScene3. Press Play4. In-game press "Create Terrain"5. Press Middle mouse button... Read more
[UI][TerrainComponent] There is no ability to customize Terrain Height f...
Steps to repro: 1. Open Unity;2. Open attached project and 'test' scene;3. Select Terrain gameobject in the Hierarchy;4. Go to 'Pain... Read more
Terrain is not editable
Reproduction steps1. Open attached project2. Open scene "Mountain2"3. Try editing the terrain Actual result:Terrain is not editable.... Read more
[Tree] Crash because of badly set-up tree
Crash when loading scene "07_Begin" Read more
SpeedTreeImporter asserts when mesh is empty on Debug Editor
How to reproduce:1. Build Unity Editor from source code in Debug mode2. Open the attached project "1234531 SpeedTreeImporter asserts... Read more
[PaintTexture][Graphics] Sometimes blended textures disappear from Terra...
Steps to repro: 1. Open Unity;2. Create new project;3. Import attached 'terrainTextureBlending.unitypackage' package; 4. Notice that... Read more
Heavy frame caused by loading terrain tile using Application.LoadLevelAsync
To reproduce:1. Open attached project2. Open loadTerrainScene.unity3. Open profiler (disable VSync profiling to make bug more appara... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some GameObjects in a subscene are not rendered when using custom shaders and ECS until the Game view resolution changes
- Crash on AudioManager::InitFMOD when performing various actions in the Editor
- webGLBuildSubtarget resets to Generic when it gets changed in build script
- Publishing Settings are shared across different custom Build Profiles when modifying Build options
- deltaTime and unscaledDeltaTime discrepancy when Player window is moved to secondary monitor and VSync is enabled