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[Terrain] [Lightmap] OpenRL error occurred: RL_INVALID_VALUE errors are ...
OpenRL error occurred: RL_INVALID_VALUE errors are thrown continuously on erasing the Painted holes. Steps to repro:1. Create a new ... Read more
[Regression][Windows] Tree prefab with no reference to Hierarchy appears...
Steps to repro: 1. Open attached project and t1 scene on Windows;2. Select Terrain gameobject in the Hierarchy;3. In the Inspector g... Read more
[GPUInstancing] Draw calls number doubles after switching between active...
Steps to repro: 1. Open attached project and 't1InitialRepro' scene;2. Launch the scene;3. In the Game view click on Stats button to... Read more
Crash in Terrain::Transfer<JSONWrite> when using Oculus Rift and Arduino
To reproduce:1. Open attached project;2. Open "Town" scene;3. Make sure Api Compatibility Level is set to .NET 2.0 (Edit > Projec... Read more
[TerrainTools] Unable to select last terrain layers
How to reproduce:1. Open the attached project2. Go to "ZooOverview" scene3. Select "Terrain" object -> Inspector -> "Paint Ter... Read more
[Terrain] Exporting raw of terrain in Project browser doesn't show up un...
Exporting raw of terrain in Project browser doesn't show up until Unity is refocused. Refer the attached video Steps to reproduce:1)... Read more
Terrain Layer's changes are not added to the Undo history
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. With the Terrain Game... Read more
[Terrain] Removing last texture results in IndexOutOfRange exception
Removing last texture results in IndexOutOfRange exception 2. How we can reproduce it using the example you attached 1) Open attache... Read more
[Regression] MissingReferenceException after deleting duplicated Terrain...
Steps to repro: 1. Open attached project and 't1' scene;2. Select 'New Terrain 1' asset file in Project view's Assets folder;3. Pres... Read more
[Regression] Terrain's material is overspecular when .png or .gif textur...
Steps to repro: 1. Open attached project and 't1' scene;2. Observe terrain's rendering. Expected result:Terrain is rendered with zer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS