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[Prefab][Terrain] Message displayed for changes made in Terrain settings...
A message is displayed in the override window, "The inspector tab is not the active Terrain inspector, paint functionality disabled"... Read more
Graphical artifacts when rendering Terrain in Shaded Wireframe mode
How to reproduce:1. Open the attached project "Test_Terrain.zip"2. Open the "SampleScene" Scene3. Switch Shading Mode to Shaded Wire... Read more
Instanced Terrain shadows are flickering when no Shadow Cascades and Clo...
How to reproduce:1. Open the attached project named "Case_1257896"2. Open the SampleScene3. Move the Camera around the Scene4. Obser... Read more
[Speedtree] GameObject with SpeedTree8 shader has incorrect LOD morph wh...
How to reproduce:1. Open the attached project "1237736.zip"2. Open the "Test" Scene3. Zoom towards and away from "Speedtree8material... Read more
[Tree] Reset functionality does not work in the Tree component
Reset functionality does not work in the Tree component Steps to Repro: 1. Create a new Project2. Hierarchy > 3D > Tree3. Chan... Read more
[URP] [HDRP] Instanced terrain is not visible in Baked Lightmap scene de...
Repro:1) Create new URP (or HDRP) project.2) Add terrain.3) Bake (you can reduce resolution for faster bake times).4) When bake is c... Read more
Attempting to paint a detail mesh with LOD group that is not supported b...
How to reproduce:1. Open the attached project named "Case_1209026"2. Open the Sample Scene3. Select the Terrain in the Scene and ope... Read more
[Android] Terrain tiles not rendered correctly on Android devices with A...
Steps to reproduce:1. Open user's attached project "TerrainInstancingBug.zip"2. Build it on Android3. Notice the Terrain is Rendered... Read more
Tessellation/surface shaders are throwing graphical artifacts when Terra...
How to reproduce:1. Open attached project "case_1198997-REPRO.zip"2. Open Terrain scene3. Select Terrain Game object4. Open Inspecto... Read more
[Terrain] Missing documentation regarding valid height ranges for SetHei...
Should mention that although Setheights accepts [unclamped and signed] ranges, they need to be between 0 and 1. Height values packed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions