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[Terrain] Brush tiles when it's size is reduced
The brush is tiling when it's size is reduced Steps to Repro:1. Open attached or create a new project2. Hierarchy > right click3.... Read more
Inconsistent Terrain Tree rotation when LOD Group is not present in the ...
Reproduction steps:1. Open the attached project named "Case_1149511"2. Select the Terrain gameObject and the Cube1 Tree3. Paint the ... Read more
Tree Asset Preview window is not updated after assigning a new Material
Steps to reproduce:1. Create new Unity project2. In Hierarchy window create a Tree GO3. In Project window create Material4. Add newl... Read more
[TerrainTexturing] Changes in terrain texture layers are not reflected o...
Steps to repro: 1. Open Unity;2. Create new project;3. Extract attached 'terrainTextureBug' package;4. Open 'test' scene; 5. Notice ... Read more
Terrain’s “Add Tree” window does not disable the “Add” button when the T...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Terrain GameObject (GameObject > 3D O... Read more
[Terrain] Resizing neighboring Terrains creates seams after heightmap is...
Repro: 1. Create 4 neighboring Terrains with the Create Neighbor Terrain tool2. paint noisy height on each of them along the seams3.... Read more
[Terrain] Input value for all the properties not changing when a mouse i...
On dragging the mouse cursor over the input field of the following properties don't change its value under Mesh Resolution from Terr... Read more
[Tree Creator] Tree Material resets to default when altering Tree Compon...
How to reproduce:1. Open the "SampleScene" Scene in the attached "SpallRepro.zip" Project2. Press on the "OptimizedTree" GameObject3... Read more
[URP] Terrain isn't affected by Ambient light when created with TerrainT...
How to reproduce:1. Open the user's attached "My project (5)" project2. Observe the Scene view in the "SampleScene" Scene Expected r... Read more
[Linux] Crash on TerrainManager::CullAllTerrains when opening the "Terra...
Reproduction steps:1. Create a new HDRP project2. Open the Package Manager window (Window > Package Manager)3. Select the Shader ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance