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[Terrain] Unable to paint holes smoothly on Terrain by dragging the mouse
Unable to paint holes smoothly on Terrain by dragging the mouse. Steps to repro:1. Create a new project > Create a new Scene.2. G... Read more
The snapToHeightmap parameter of the SetTreeInstances method is ignored ...
How to reproduce:1. Open the attached “IN-136057“ project2. Open the “SampleScene“ scene3. Enter Play mode4. In the Game view, note ... Read more
Missing a way to read/get VectorArray after using SetVectorArray
Missing a way to read/get VectorArray after using SetVectorArray Since 5.4 uniform shader arrays are set using new API, but some fun... Read more
[TerrainTexturing] Changes in terrain texture layers are not reflected o...
Steps to repro: 1. Open Unity;2. Create new project;3. Extract attached 'terrainTextureBug' package;4. Open 'test' scene; 5. Notice ... Read more
Terrain objects doesn't inherit collision layer but does inherit layer w...
Steps to reproduce:1. Open project2. Open "Scene" scene3. Select "Tree" prefab and change layer to any other (not Default)4. Select ... Read more
[Tree] Editor throws NullReferenceException after dragging and dropping ...
When a Leaf group is added in Tree with a modified position then on dragging and dropping Leaf Group into Branch Group, Editor throw... Read more
[Terrain] Resizing neighboring Terrains creates seams after heightmap is...
Repro: 1. Create 4 neighboring Terrains with the Create Neighbor Terrain tool2. paint noisy height on each of them along the seams3.... Read more
[Terrain] Editor crash on "SpookyHash::Short" when opening the scene
How to reproduce:1. Open the attached "[Terrain] FTP.zip" project2. Open the "06_AutomaticSpeedTreeInstancingLODs" scene (Assets -&g... Read more
[Regression] MissingReferenceException after deleting duplicated Terrain...
Steps to repro: 1. Open attached project and 't1' scene;2. Select 'New Terrain 1' asset file in Project view's Assets folder;3. Pres... Read more
[Linear][BaseMap] Base map rendering is glitchy after decreasing Base Ma...
Steps to repro: 1. Open attached project;2. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);3. Add some height to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS