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[HDRP][Quest] Realtime Reflections stop rendering on a Non-Development S...
Steps to reproduce:1. Open the attached user's project "HDRPRepro2023SrcBuildSmall.zip"2. Connect the Oculus link with Quest 23. Ope... Read more
[HDRP][XR] Shadow colors becomes lighter with SPI in Standalone Release ...
Steps to reproduce:1. Open the attached user's project "3D.HDRP.OpenXR.Repro.zip"2. Make sure Single Pass is selected as the Render ... Read more
[Quest] Foveation is not present when the Player is built with Vulkan an...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/FFR.unity” Scene3. Switch to the Android Plat... Read more
[Quest] Texture appears grey when doing CopyPass with Single Pass instan...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
[VR][Quest] OpenXR app crashes when changing URP renderScale more than o...
Steps to reproduce:1. Open the attached user's project "renderscaleCrash.zip"2. Open "SampleScene.unity" scene3. Make sure Vulkan an... Read more
Error is thrown when Shader Graph Material is changed to "Decal"
How to reproduce:1. Open the attached project "ShaderGraphET"2. Open the "New Shader Graph" Shader Graph3. In the Graph Inspector Gr... Read more
The shader with the "ComputeWorldSpacePosition" makes wrong patterns in ...
How to reproduce:1. Open the “URPXRMP“ project2. Open the “SampleScene“3. Observe the pattern on the “Sphere“ GameObject4. In the “A... Read more
Shader does not use full-screen color with Single Pass Instanced Render ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. In MockHMD setting... Read more
Upscaling filters don't work with XR when using URP
Reproduction steps: Open the user's attached project Enter Play Mode Observe Game View Expected result: Filter is usedActual result:... Read more
[Quest] Foveation Level is 0 when SRP Foveation is enabled
Reproduction steps:1. Open the attached project "ReproProj"2. Connect Quest with Oculus Link3. Build and Run the “Scenes/Foveate“4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS