Search Issue Tracker

Active

Under Consideration for 6000.0.X

Votes

0

Found in

6000.0.15f1

Issue ID

UUM-78534

Regression

No

The shader with the "ComputeWorldSpacePosition" makes wrong patterns in Both Eyes when setting the Render Mode to MultiPass

--

-

How to reproduce:
1. Open the “URPXRMP“ project
2. Open the “SampleScene“
3. Observe the pattern on the “Sphere“ GameObject
4. In the “Assets > XR > Settings > MockHMDBuildSettings“ set Render Mode to MultiPass
5. Enter the Play Mode
6. Observe the pattern on the “Sphere“ GameObject on the Left and Right Eye

Expected result: The pattern on the “Sphere“ GameObject stays the same after entering the Play Mode
Actual result: The pattern on the “Sphere“ GameObject differs after entering the Play Mode

Reproducible with: 1.2.0-preview.1, 1.3.0-preview.1, 1.3.1-preview.1, 1.4.0-preview.2 (2022.3.41f1, 6000.0.14f1)
Could not test with: 1.2.0-preview.1, 1.3.0-preview.1, 1.3.1-preview.1, 1.4.0-preview.2 (2021.3.42f1) (Could not resolve the shader issues)

Reproducible on: macOS 14.5 (Intel), Windows 10 Pro (22H2)
Not reproducible on: No other environments tested

Notes:
- Issue only reproduces with Render Mode set to MultiPass
- After entering the Play Mode then opening the Scene view and going back to the Game view, will further break the shader pattern

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.