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[Quest] Texture appears grey when doing CopyPass with Single Pass instan...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
[URP] allow dynamic resolution on camera breaks rendering in game view
steps1. open urp template2. open sample scene3. check game view - rendering works correctly4. edit > project settings > qualit... Read more
Custom Full Screen Render Pass does not work on XR
Error assigning 2DArray texture to 2D texture property '_BlitTexture': Dimensions must match is thrown when trying to run on XR Step... Read more
[HDRP][XR] Unity crashes when entering Play mode while OpenXR Render Mod...
After having re-enable the test 004-CloudsFlaresDecals and 005- for XR Trigger the HDRP runtime test on Yamato and observe that it c... Read more
[Quest] Foveation is not present when the Player is built with Vulkan an...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/FFR.unity” Scene3. Switch to the Android Plat... Read more
[Quest] Foveation Level is 0 when SRP Foveation is enabled
Reproduction steps:1. Open the attached project "ReproProj"2. Connect Quest with Oculus Link3. Build and Run the “Scenes/Foveate“4. ... Read more
Editor fps is reduced by half when more than 1 camera is enabled while i...
Steps to reproduce:1. Open the attached user's project "Xr Cam Performance Hell.zip"2. Connect Quest 2 to Oculus Link3. Make sure "D... Read more
[Quest 2] Crash on UnityEngine.Rendering.ScriptableRenderContext:Interna...
Reproduction steps: Open the attached project “UdemyVrCourse1VrShooter” Connect the Quest device with Oculus Link Enter the Play Mod... Read more
Editor crashes on GfxDeviceD3D12::UploadTextureSubData2DImpl when openin...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Samples/Meta Movement/69.0.0/Body Tracking Samples/S... Read more
[HDRP][XR] Shadow colors becomes lighter with SPI in Standalone Release ...
Steps to reproduce:1. Open the attached user's project "3D.HDRP.OpenXR.Repro.zip"2. Make sure Single Pass is selected as the Render ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS