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"transform.position assign attempt for 'Seagull(Clone)' is not valid" er...
How to reproduce:1. Create a new HDRP project and make sure to use the Vulkan Graphics API2. Go to Window -> Package Manager ->... Read more
Webpage from example hyperlink is missing when opened in the Universal 3...
Reproduction steps:1. Create a project with the “Universal 3D sample” template in one of the affected version2. In the Tutorials win... Read more
“Reuse Collision Callbacks” setting is disabled in a new project if usin...
How to reproduce:1. Create a new project with a 3D (URP) or 3D (HDRP) template2. Go to Project Settings and observe the “Reuse Colli... Read more
Scene/Game view visually breaks and console is spammed with errors when ...
Steps to reproduce: Open a Unity URP Project Open Package Manager via Window > Package Manager Find the Universal RP package and ... Read more
Renderer not configured to support Lens Flares in URP Package Samples
Description: The URP Package Samples has two samples to showcase Lens Flares (SunFlare.unity and LensFlareShowroom.unity). However, ... Read more
Installing HDRP package throws Shader Graph validation warning about Exp...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. Open Package Manager3. Find High Definition Render Pipe... Read more
"Cameras" Prefab of the "MixedFOV" scene in URP Samples has unapplied ch...
How to reproduce:1. Create a new URP Unity project2. Go to Window -> Package Management -> Package Manager -> Universal Ren... Read more
'Shader warning in 'Hidden/HDRP/DebugFullScreen': HLSLcc: Large chunk of...
Steps to reproduce: Create a new project using High 3D Template Switch Platform to Window Platform Build the project Observe the Con... Read more
Script associated with "GlobalVolumeFeature" is missing when inspecting ...
Reproduction steps: 1. Create a new project using the Universal Core 3D template2. In the “Project” tab, open the “Settings“ folder3... Read more
[HDRP] "Show on start" checkbox is too close to the window border and is...
How to reproduce:1. Create an empty HDRP project2. Go to Window -> Rendering -> HDRP Wizard3. Scroll to the bottom of the wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS