Search Issue Tracker
UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable...
Reproduction steps:1. Open the “VolumeManagerError.zip” Project2. Open the “VolumeManagerError” Scene3. In the Hierarchy window, sel... Read more
Look Dev constantly regenerates the default Volume Profile when set to "...
How to reproduce:1. Create a new HDRP Unity project2. Go to Window -> Rendering -> Look Dev3. Go to Edit -> Project Setting... Read more
Render features gets disabled with no console message when Intermediate ...
How to reproduce:1. Create a new project with Universal Render Pipeline (URP)2. Find “PC_Renderer” file using Project window under A... Read more
Editor is unable to locate the Resident Drawer and SRP Batcher when usin...
How to reproduce:1. Create an empty URP Project2. Open the Global Search window3. Enter “Resident Drawer” into the search field4. Ob... Read more
Quality Settings Rendering warning helpbox text size is too large and in...
Steps to reproduce: Create a new Unity project using the Universal 3D template Navigate to Edit > Project Settings > Quality C... Read more
Inspector Readme text doesn't update colour on theme change
Steps to reproduce: Create a new URP project. View the Inspector. It should be displaying the URP Readme. * If not open the Readme i... Read more
HDRP High Fidelity setting label is overlapping with the text behind the...
Reproduction steps:1. Create a new High Definition 3D template project2. Edit > Project Settings… > Quality > HDRP3. Observ... Read more
NullReferenceException when changing the Default Material Type to "Custom"
Reproduction steps:1. Open the attached “Repro“ project2. Select the “Assets/Settings/Renderer2D.asset“ Rederer 2D Data Asset in the... Read more
[HDRP] Multiple warnings for the supported Rendering Layers in the Rende...
Steps to reproduce: 1. Download attached project and open in Unity 2. Go to the Project Settings >> Tags and Layers >> R... Read more
DefaultSettingsVolumeProfile helpboxes do not match the new 6.5 helpbox ...
Steps to reproduce: Create a new Unity project using the HDRP template Select the "Assets/Settings/HDRPDefaultResaurces/DefaultSetti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS