Search Issue Tracker
"Render Graph Execution error" is thrown when using STP with Render Scal...
How to reproduce:1. Open the attached project "BugReport.zip"2. Open Assets/Scenes/SampleScene.unity3. Open the Game view window Exp... Read more
[HDRP] [Metal] Tiled artefacts when using DRS
Reproduction steps:1. Create a new HDRP Sample project2. Enable Project Settings -> Quality -> HDRP -> Rendering -> Dyna... Read more
NullReferenceException is thrown when adding a Blur Renderer Feature
Reproduction steps:1. Open the attached “IN-85616.zip” project2. Select the “URP Renderer” from the Project Window (Assets > Sett... Read more
“Shader warning in 'Hidden/Universal Render Pipeline/CopyDepth’…” warnin...
Reproduction steps:1. Create a new project2. Build And Run3. Observe the Console Actual result: “Shader warning in 'Hidden/Universal... Read more
ComputeBuffer readback fails when Render Graph is enabled
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Make sure that Compa... Read more
"Render Graph Execution error" and "ArgumentException" errors are spamme...
Steps to reproduce: Create a new project using Universal 3D Template From the Project window, select the "PC_Renderer" asset In the ... Read more
Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at A...
Reproduction steps:1. Open the attached project "ReproProj"2. In Project window, select the “/Assets/YSCloudCoverText.shader“3. Obse... Read more
The Scene does not get rendered in the Player when MSAA is enabled and m...
Reproduction steps:1. Open the attached “MSAAURP.zip” project2. Build and Run the project (File > Build and Run)3. Observe the Pl... Read more
Errors “InvalidOperationException: Trying to use a texture (_CameraDepth...
Reproduction steps:1. Open the attached “URP-APV.zip” project2. Open "Assets/PlaygroundAPV.unity" Scene3. Select any GameObject from... Read more
NRP RG - Errors "InvalidOperationException: Trying to use a texture (_In...
Reproduction steps:1. Open the attached “Unity6TestProject.zip” project2. Open the “SampleScene”3. Select the “PC_Renderer.asset” fr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS