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[Android] [iOS] [macOS] Inconsistent "CameraDepthTexture" behavior when ...
How to reproduce:1. Open the “CameraDepthRenderScaleBug.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Move the... Read more
“Shader warning in 'Hidden/Universal Render Pipeline/CopyDepth’…” warnin...
Reproduction steps:1. Create a new project2. Build And Run3. Observe the Console Actual result: “Shader warning in 'Hidden/Universal... Read more
_CameraDepthTexture is not bound when using deferred rendering
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/BugReports/MissingCameraDepthInDeferred.unity“ Scene3. Se... Read more
[iOS] Postprocessing errors appear when using RenderGraph and NativeRend...
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS (with Xcode debugger attached)3. Ob... Read more
All instances of the splash screen Sprite are not rendered after the spl...
How to reproduce:1. Open the “Test.zip“2. Open the “SampleScene“3. Go to the Project Settings Window4. Press the “Preview“ button in... Read more
Significant performance degradation in Play mode when MSAA is set to 4x-...
Reproduction steps:1. Open the attached “IN-75498_Android MSAA issue_2022.2.0b15_First Affected Version.zip“ project2. In the Build ... Read more
[URP] Errors regarding Profilers.EndSample thrown while recording profil...
How to reproduce:1. Open the “profiler_errors_repo.zip“ project2. Open the “SampleScene“ scene3. Open the Profiler by going to Windo... Read more
[Apple M-chip] [Android] [iOS] Nothing is rendered in the Game view/appl...
How to reproduce:1. Open the “Testing.zip“ project2. Open the “SampleScene“3. Enter Play Mode and observe the Game view/ Build and R... Read more
Non-multisampled texture binding errors are logged when running the Dept...
How to reproduce:1. Create and open a new Universal 3d project using Vulkan2. Navigate to Window → Package Manager3. Find the “Unive... Read more
"Releasing render texture that is set as Camera.targetTexture!" error wh...
Reproduction steps:1. Open the attached "IN-4924" project2. Build and Run the "SampleScene" scene3. In the Build press the "Loop" bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS