Search Issue Tracker
Fixed
Fixed in 2021.3.40f1, 2022.3.33f1, 6000.0.6f1
Votes
0
Found in
2021.3.38f1
2022.3.28f1
6000.0.2f1
Issue ID
UUM-72535
Regression
No
All instances of the splash screen Sprite are not rendered after the splash screen ends when it is previewed in the Editor
How to reproduce:
1. Open the “Test.zip“
2. Open the “SampleScene“
3. Go to the Project Settings Window
4. Press the “Preview“ button in the Project Settings Window (under Player > Splash Image)
5. Observe the Game view after the splash screen ends
Expected results: All instances of the same sprite are rendered correctly
Actual results: All instances are not rendered
Reproducible in: 2021.3.38f1, 2022.3.28f1, 6000.0.2f1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
- Does not reproduce in the Player
- All instances start being rendered when the Image component of each instance is changed in any way
- Reproducible with the Image, Raw Image, Sprite Renderer Components
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment