Search Issue Tracker
Fixed
Fixed in 6000.0.14f1, 7000.0.0a1
Votes
0
Found in
6000.0.13f1
7000.0.0a1
Issue ID
UUM-77037
Regression
Yes
_CameraDepthTexture is not bound when using deferred rendering
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “Assets/BugReports/MissingCameraDepthInDeferred.unity“ Scene
3. Select the “Assets/Settings/PC_Renderer.asset“ Universal Renderer Data Asset
4. Change the “Rendering Path“ to “Deferred“
5. Observe the Game View
6. Open the Frame Debugger window (Window > Analysis > Frame Debugger)
7. Enable it, search for “RenderLoop.DrawSRPBatcher“ and select it
8. Observe the “_CameraDepthTexture” under Textures
Expected result: The Sphere is not transparent and the “_CamerDepthTexture” is not a simple 16x16 texture
Actual result: The Sphere is transparent and the “_CamerDepthTexture” is a 16x16 gray texture
Reproducible with: 2023.3.0a18, 6000.0.13f1
Not reproducible with: 2021.3.41f1, 2022.3.40f1, 2023.3.0a17
Reproducible on: M1 Max MacOS 14.5
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Add comment