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Fixed in 6000.0.14f1

Votes

0

Found in

6000.0.13f1

7000.0.0a1

Issue ID

UUM-77037

Regression

Yes

_CameraDepthTexture is not bound when using deferred rendering

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Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “Assets/BugReports/MissingCameraDepthInDeferred.unity“ Scene
3. Select the “Assets/Settings/PC_Renderer.asset“ Universal Renderer Data Asset
4. Change the “Rendering Path“ to “Deferred“
5. Observe the Game View
6. Open the Frame Debugger window (Window > Analysis > Frame Debugger)
7. Enable it, search for “RenderLoop.DrawSRPBatcher“ and select it
8. Observe the “_CameraDepthTexture” under Textures

Expected result: The Sphere is not transparent and the “_CamerDepthTexture” is not a simple 16x16 texture
Actual result: The Sphere is transparent and the “_CamerDepthTexture” is a 16x16 gray texture

Reproducible with: 2023.3.0a18, 6000.0.13f1
Not reproducible with: 2021.3.41f1, 2022.3.40f1, 2023.3.0a17

Reproducible on: M1 Max MacOS 14.5
Not reproducible on: No other environment tested

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