Search Issue Tracker
Fixed in 6000.0.14f1
Fixed in 6000.0.X, 7000.0.0a1, future release
Votes
0
Found in
6000.0.13f1
Issue ID
UUM-77037
Regression
Yes
_CameraDepthTexture is not bound when using deferred rendering
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “Assets/BugReports/MissingCameraDepthInDeferred.unity“ Scene
3. Select the “Assets/Settings/PC_Renderer.asset“ Universal Renderer Data Asset
4. Change the “Rendering Path“ to “Deferred“
5. Observe the Game View
6. Open the Frame Debugger window (Window > Analysis > Frame Debugger)
7. Enable it, search for “RenderLoop.DrawSRPBatcher“ and select it
8. Observe the “_CameraDepthTexture” under Textures
Expected result: The Sphere is not transparent and the “_CamerDepthTexture” is not a simple 16x16 texture
Actual result: The Sphere is transparent and the “_CamerDepthTexture” is a 16x16 gray texture
Reproducible with: 2023.3.0a18, 6000.0.13f1
Not reproducible with: 2021.3.41f1, 2022.3.40f1, 2023.3.0a17
Reproducible on: M1 Max MacOS 14.5
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment