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Gizmos are not rendering in Game view
How to reproduce:1. Open the “IN-100345.zip“ project2. Open the “Game“ Scene3. Open the Game view4. Enable the “Gizmos“ in the top r... Read more
[URP] Objects are not visible in the Game view when Decal Features Rende...
How to reproduce:1. Open the attached project "DecalBugDepthPriming.zip"2. Select Assets/Settings/URP-HighFidelity-Renderer.asset in... Read more
[URP][OpenGL] CommandBuffer: built-in render texture type 3 not found wh...
Steps to reproduce: 1. Create a new URP 3D template project 2. Focus the Game view 3. Observe the Console Actual results: CommandBuf... Read more
Resolution of UI Camera changes when modifying the Render Target of the ...
How to reproduce:1. Open the “My project.zip“ attached2. Select “Main Camera“3. In the Inspector window, find the “Camera Depth RT“ ... Read more
The Scene does not get rendered in the Player when MSAA is enabled and m...
Reproduction steps:1. Open the attached “MSAAURP.zip” project2. Build and Run the project (File > Build and Run)3. Observe the Pl... Read more
[iOS] Postprocessing errors appear when using RenderGraph and NativeRend...
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS (with Xcode debugger attached)3. Ob... Read more
RenderObjects does not have any Depth texture bound when Event is set to...
How to reproduce:1. Open the attached “ROTest.zip” project2. Open the “SampleScene”3. In the project window, select the URP-HighFide... Read more
Canvas position changes when changing Render Scale and Render Graph is e...
How to reproduce:1. Open the user-attached project “RenderScaleTest”2. Open the “New Scene” scene3. Under the “PC_RPAsset” Asset cha... Read more
Decals not displaying on skinned mesh renderers in the Game view
Reproduction steps:1. Open the attached “HDRP.zip” project2. Open the “Assets/DecalBug/DecalBug.unity“ Scene3. Observe the Scene vie... Read more
URP RenderGraph throws "RenderTextureDesc height must be greater than ze...
Reproduction steps:1. Open the attached "IN-137785_AutoResizerTillCrash.zip" project2. Build and run the project in Player3. Wait 15... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS