Search Issue Tracker
Fixed
Votes
1
Found in
6000.0.0b14
Issue ID
UUM-68395
Regression
Yes
Canvas position changes when changing Render Scale and Render Graph is enabled
How to reproduce:
1. Open the user-attached project “RenderScaleTest”
2. Open the “New Scene” scene
3. Under the “PC_RPAsset” Asset change the “Render Scale” to any number
4. Observe the text in the Game View
Expected result: The text always stays in the center
Actual result: The text goes to the corner of the Game View
Reproducible with: 2023.3.0b8, 6000.0.0b14
Not reproducible with: 2021.3.37f1, 2022.3.23f1, 2023.2.17f1, 2023.3.0b7
Reproducible on: macOS 14.4 Sonoma (M1), Windows 10 (VK)
Not reproducible on: Windows 11 Pro (DX11, DX12)
Workaround: Enable Compatibility Mode (Render Graph Disabled)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Fixed by another internal issue: UUM-54329: [URP][RG][NRP] UI Scale incorrectly on Happy Harvest when Render Graph enable with DX12 & Android Vulkan