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[Shuriken] Unity crashes on "ParticleSystemParticles::element_assign" wh...
Reproduction steps:1. Open attached Unity project.2. Open the "repro" scene.3. Descend "FX" game object in the hierarchy.4. Select "... Read more
Error message in console when locking Windows XP PC while Shuriken parti...
To reproduce:1. Start Unity on Windows XP2. Create a new project3. Create a Shuriken particle system and select it in the hierarchy4... Read more
[Shuriken] Performance Issue with ParticleSystems.UpdateJobs in 5.4
Reproduction steps:1) Open attached project2) Run TestScene3) Find ParticleSystems.UpdateJobs in the profiler (see attached image) P... Read more
[ParticleSystem] Particle trigger object with disabled collider componen...
Disabling the collider component for an object that is used in a Particle System's trigger module causes the editor to crash in "Phy... Read more
[Collision] Low and Medium Collision Quality does not work
Steps to reproduce.1. Open attached project's scene "ParticleBug".2. Enter play mode.3. Left system's Collision quality is medium, r... Read more
SubEmitters appear far away from their spawn position if particles are d...
Steps to reproduce: 1. Open attached project2. Open scene "DemoSceneParticleSystem"3. In hierarchy, select "ParticleSystems/Lightnin... Read more
[Shuriken] Inherit velocity prohibits negative value
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Try to change Particle System->SubEmitter->... Read more
[Shuriken] ps->array_size error messages in console with lots of particles
Steps to reproduce: 1. Download and import attached project.2. Open scene: Scene7_SortingLayers3. Play.4. In hierarchy, select: Red_... Read more
Particle Sorting by distance broken
Particle Sorting by distance is broken Unity in 5.2.2f1 Read more
[Graphics, Performance] Behaviour of StartLifetime field differs for Edi...
ParticleSystem with StartLifetime = 0.1f in play mode always generates one particle and when it dies a new one is generated. So as t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes