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Crash at Renderer::Deactivate when particle is destroyed
Steps to reproduce: 1. Open attached project "ParticleRepro.zip"2. Open scene "SimpleParticlePack"3. Run it4. In game view, mark "Ex... Read more
Deactivating particles crashes on Renderer::UpdateAllRenderersInternal
How to reproduce:1. Open the attached project2. Open and play Game scene3. Close first two text boxes by clicking on OK and X4. In t... Read more
[Shuriken] Distance between each trail of particle system is unstable
Steps to reproduce:1) Download attached project 'ParticleTrailsisKinematicDisabled.zip' and open in Unity2) Click on Play button3) I... Read more
Unity crashes after pasting ParticleSystem parent values to subemitter
How to reproduce:1. Create a new project2. Create particle system in the hierarchy3. Enable Sub Emitters4. Expand it and click on pl... Read more
Emit over distance does not work for particle systems when Scaling Mode ...
Steps to reproduce:1. Open attached file2. Open scene "demo_beams"3. Move particle system "FireTrail" by grabbing and dragging arrow... Read more
[particles] Wireframe view broken
The new wireframe view is only showing the orange outline and no wireframes. 1) Add a particle system2) Enable the wireframe tick bo... Read more
[particles] World space particles ignore scale - AABB
1) Open scene bug2) Enable "show bounds" view in particles inspector.3) Notice the aabb is too small. Read more
Particle system scale ignored by Stretch Render Mode
Quick conversion to bug report [don't peer review]. Stretch billboards not affected by scaling mode. Read more
[Android][WebGL] ParticleSystem.ScheduleGeometryJobs takes a very long time
Reproduction steps:-------------------------1) Open attached project2) Build it for Android or WebGL (actually tested only on androi... Read more
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