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[Shuriken] Nested subemitter does not emit particles with low emission rate
Steps to reproduce: 1. Download and import attached project. 2. Open scene: test_scene 3. Press play. 4. Select the most childed su... Read more
[Shuriken] ParticleSystem.Simulate is ahead in time compared to animatio...
Steps to reproduce: 1. Download and import attached project. (SimulationTime_Repro_803676.zip) 2. Open scene: main 3. Press play. 4... Read more
[Shuriken] Particle.GetCurrentSize3D apply curves only to x if separate ...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: test3_3D_size. 3. Press play. 4. In hierarchy, select "... Read more
[Crash] Crash in ParticleSystemParticles::CopyToArrayAOS
Occasional crash when loading a scene with particle systems utilizing triggers. Repro steps: 1. Open SceneController scene from att... Read more
Particles Align To Direction doesn't align particles properly when Rende...
Steps to reproduce: 1. Download 864493-repro.zip and open "new" scene 2. Simulate particles. 3. Notes particle emission differences ... Read more
[Emit] Using Emit() spawns particles in the wrong location when the syst...
Particle systems offset from the origin point emit particles at the wrong location when Emit() is used. Repro steps: 1. Open Scene1... Read more
Deactivating particles crashes on Renderer::UpdateAllRenderersInternal
How to reproduce: 1. Open the attached project 2. Open and play Game scene 3. Close first two text boxes by clicking on OK and X 4. ... Read more
[Shuriken] DestroyImmediate in particle trigger callback crashes on Rend...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Press play Crash! Note: This happens when tr... Read more
[Shuriken] GetTriggerParticles returns incorrect value for first few fra...
Steps to reproduce: 1. Download and import attached project. (In the edit: Trigger.zip) 2. Open scene: main 3. Press play. 4. Inspe... Read more
[LocalSimulationSpace] Particles with Local Simulation Space ignore coll...
Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene Note: Red particles are set to Local Simu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects