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Fixed in Unity 5.4.0



Found in


Issue ID




[Shuriken] Particle.GetCurrentSize3D apply curves only to x if separate axis is not set




Priority: 4Not yet prioritized for a release


Severity: 3Secondary functionality broken

Steps to reproduce:

1. Download and import attached project.
2. Open scene: test3_3D_size.
3. Press play.
4. In hierarchy, select "3D size"
5. In inspector, over "Show Size (Script)" component, inspect values.

Expected result: Size on X Y Z should be equal.
Actual result: Only X changes, Y and Z stay still.

Notes: This only happens when "3D Start Size" is in 3D mode, but size over lifetime is not separate axis. One curve for all axis, should change the size equally, and it does (we can see it visually), but GetCurrentSize3D method returns incorrect value.

Notes: The same thing happens with SizeBySpeed.

Reproduced on: 5.5.0a1 June 1, 5.4.0b21

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