Search Issue Tracker
Fixed in 2017.1.X
Votes
2
Found in
5.5.0f3
Issue ID
864493
Regression
No
Particles Align To Direction doesn't align particles properly when Render Mode is set to Mesh
Steps to reproduce:
1. Download 864493-repro.zip and open "new" scene
2. Simulate particles.
3. Notes particle emission differences between particles with Render Mode Billboard and Mesh
Expected results: Align To Direction should align particles based on their initial direction of travel.
Actual results: When Render Mode is set to Mesh particles aren't align on their initial direction of travel.
Reproduced with: 5.6.0b3, 5.5.0p3
Note: 5.4 and lower versions don't have Align To Direction setting.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to get its index buffer data in Builds
- [Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtility.PackAtlases
- Deterministic builds have different files when built from the same project
- PlayerBuildInterface.ExtraTypesProvider no longer provides types to IL2CPP
- Touch input is reset in Device Simulator when Unity Remote is killed
SugarChap
Mar 16, 2018 11:14
Same here. We're still using 5.6.1p1 for our current project. Can you fix this for those too?
Fritsl
Jan 03, 2018 13:09
Please fix for 5x as well, it's a bug, some of us have to stay on 5x for a while..