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Particle system sub-emitted particles freeze while not in play mode.
Particle system sub-emitted particles freeze while not in play mode. To reproduce: 1. Open project. 2. Enter Scene view. 3. Select... Read more
Particle System sub-component "emission" causing memory leaks
Reproduction steps: 1. Open my attached project ("case_863060"); 2. Open the "main" scene 3. Open up a profiler or Task Manager 4. E... Read more
[Shuriken] Low-quality particle collision exhibits unintuitive behaviour
Low quality particle collision seems to "remember" the collider even after the collider is removed. Repro steps: 1. Open attached p... Read more
[ParticleSystem] Max Collision Shapes should not go below 0
Max collision shapes value for particle system collision module should not go below 0. NOTE TO DEVELOPER. SPECIFICALLY ASKED FOR NO... Read more
Particle bounds are not being calculated correctly when "Force over Life...
To reproduce: 1. Create new project. 2. Create Particle System. 3. Enable "Force over Lifetime" module. 4. Set "Force over Lifetime"... Read more
Particle System Trail materials are missing
Reproduction steps (without project): 1. Create a new project 2. Add a particle system 3. Add trail module to your created particle ... Read more
[Shuriken] DestroyImmediate in particle trigger callback crashes on Rend...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Press play Crash! Note: This happens when tr... Read more
[Particle system] Particle systems are shown with corrupted shaders in p...
1. Shaders for attached explosion were corrupted while merging. 2. Open project attached. 3. Put explosion to scene. 4. Run Playm... Read more
Particles Mesh creates artifacts with random Start Rotation
To reproduce: 1. Open Unity and create a new project 2. Create Particle system 3. Set Start Rotation between two constants - from 0... Read more
[Shuriken] Sub-particle does not inherit velocity from its parent particle
Steps to reproduce: 1. Open attached project. 2. Play. 3. Inspect particle system. Expected result: Sub-particles inherit velocit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leaks when Instantiating Objects with SerializeReference
- Currently selected Action Map switches to the first Action Map in the list and it's first Action when editing the Binding Path of a newly created Action
- "F" default focusing Unity shortcut zooms out when the first time focusing the GameObject
- DropdownField options added with PointerDownEvent are not shown when clicking the DropddownField for the first time
- References are reset to "None" when opening the project