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Ambient Probe no longer updates in realtime
Steps to reproduce: Download and open attached project ([^AmbientProbeBug01.zip]) Open SampleScene Go to Assets > Materials and s... Read more
Unsupported denoiser is selected in the Advanced Filtering settings
Jira twin of: [https://fogbugz.unity3d.com/f/cases/1355226/] Steps to reproduce: Download and open the attached project (OptixMacOSU... Read more
Mesh shadow is wrong when using Alpha Clipping in Shader Graph compared ...
How to reproduce:1. Open the attached project "2022.3 URP.zip"2. Switch to Shadowmask Shading Mode in the Scene view Expected result... Read more
Light components do not respect the scene visibility flag
Some lighting components still render when the GameObject is set to not be visible in the Scene Read more
Shadows are not rendered in the Player
How to reproduce:1. Open the user-attached project “Test”2. Click Build And Run3. In the Player, click “Play Game” and select any le... Read more
[macOS] SkyManager Graphics error when building Addressables in nographi...
How to reproduce:1. Download and unzip the attached project "Minimal_repro.zip"2. Build addressables in nographics mode by running t... Read more
Shadow artifacts around edges when under certain light angles
Reproduction steps:1. Open the “ShadowIssueStripped“ project2. Open the “Sample” scene3. Observe the cube in the Scene/Game view Exp... Read more
Material becomes transparent when it's away from a light source
Reproduction steps:1. Open the attached "repro_IN-48188.zip" project2. Enter the Play Mode3. Pick up the candle on the ground to see... Read more
"Shader Standard" errors in Player when "Strict shader variant matching"...
Reproduction steps:1. Open the “SSVM_Stripped“ project2. Open the “Sample” scene3. Enable Development Build in Build Settings4. Buil... Read more
Lights don't cast shadows by default
How to reproduce:1. Open any project2. Right-click in Hierarchy > Light > Point Light3. Observe shadows Expected result: Hard ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS