Search Issue Tracker
By Design
By Design in 2023.3.X
Votes
0
Found in
2021.3.30f1
2022.3.9f1
2023.1.13f1
2023.2.0b9
2023.3.0a5
Issue ID
UUM-48978
Regression
No
Environment lighting doesn't work when the source is a Skybox from an additively loaded scene
Reproduction steps:
1. Open project “BugReport.zip”
2. Open “TestScene”
3. Enter Play mode
4. Press each of the “Load … Scene” buttons through Game view
5. Press the “Set RedSkybox Active” button through Game view
Expected result: environment lighting is visible in the scene
Actual result: environment lighting is not visible in the scene
Reproducible with: 2021.3.30f1, 2022.3.9f1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a5
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)
Not reproducible on: no other environment tested
Note: Couldn’t test in Standalone Player due to compiler errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
Resolution Note:
This is by design. The scene with the red skybox is using the skybox as the environment lighting source. When using this setting, a cubemap and light probe will be created when baking the scene, which store the environment contribution from the skybox. Since the scene with the red skybox hasn't been baked, these files are not present.
To fix the issue with the missing environment lighting, simply open the scene with the red skybox and bake it (Windows > Rendering > Lighting > Generate Lighting), and the environment lighting from the scene should appear.
Resolution Note (2023.3.X):
This is by design. The scene with the red skybox is using the skybox as the environment lighting source. When using this setting, a cubemap and light probe will be created when baking the scene, which store the environment contribution from the skybox. Since the scene with the red skybox hasn't been baked, these files are not present.
To fix the issue with the missing environment lighting, simply open the scene with the red skybox and bake it (Windows > Rendering > Lighting > Generate Lighting), and the environment lighting from the scene should appear.