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By Design

Votes

0

Found in

2021.3.30f1

2022.3.9f1

2023.1.13f1

2023.2.0b9

2023.3.0a5

Issue ID

UUM-48978

Regression

No

Environment lighting doesn't work when the source is a Skybox from an additively loaded scene

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Reproduction steps:
1. Open project “BugReport.zip”
2. Open “TestScene”
3. Enter Play mode
4. Press each of the “Load … Scene” buttons through Game view
5. Press the “Set RedSkybox Active” button through Game view

Expected result: environment lighting *is* visible in the scene
Actual result: environment lighting *is not* visible in the scene

Reproducible with: 2021.3.30f1, 2022.3.9f1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a5

Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)
Not reproducible on: no other environment tested

Note: Couldn’t test in Standalone Player due to compiler errors

  1. Resolution Note:

    This is by design. The scene with the red skybox is using the skybox as the environment lighting source. When using this setting, a cubemap and light probe will be created when baking the scene, which store the environment contribution from the skybox. Since the scene with the red skybox hasn't been baked, these files are not present.

    To fix the issue with the missing environment lighting, simply open the scene with the red skybox and bake it (Windows > Rendering > Lighting > Generate Lighting), and the environment lighting from the scene should appear.

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