Search Issue Tracker
Environment reflections are temporarily disabled when entering Prefab Mode
Reproduction steps:1. Open project “ReflectionBug.zip”2. Open “Sphere” Prefab by clicking the little arrow icon next to the GameObje... Read more
Light Mode is not overridden to the Realtime mode in the Editor when the...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. In the top menu select... Read more
Light Probe Proxy Volumes turn GameObject darker when it has a transpare...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Inside the Scene View,... Read more
Light movement and artifacts when multiple vertex lights are interacting
Reproduction steps:1. Open the “bug-lighting-2021.3-latest“ project2. Open the “SampleScene“ scene3. Enter Play Mode or Build And Ru... Read more
[macOS] SkyManager Graphics error when building Addressables in nographi...
How to reproduce:1. Download and unzip the attached project "Minimal_repro.zip"2. Build addressables in nographics mode by running t... Read more
Baking lights gets stuck at Preparing Bake stage when Scene or Game View...
How to reproduce:1. Open the user’s attached “repro-project”2. In the Lighting window click “Generate Lighting”3. Open Window > G... Read more
Prefab Editing Environment ambient probe is ignored when entering Prefab...
Steps to reproduce: Download and open the attached project ([^PrefabEnvironmentLightingBug01.zip]) Open Project Settings > Editor... Read more
Ambient Probe no longer updates in realtime
Steps to reproduce: Download and open attached project ([^AmbientProbeBug01.zip]) Open SampleScene Go to Assets > Materials and s... Read more
Unsupported denoiser is selected in the Advanced Filtering settings
Jira twin of: [https://fogbugz.unity3d.com/f/cases/1355226/] Steps to reproduce: Download and open the attached project (OptixMacOSU... Read more
Light components do not respect the scene visibility flag
Some lighting components still render when the GameObject is set to not be visible in the Scene Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class