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Script using System.IO.Compression has errors until other blank file is ...
How to reproduce: 1. Open the attached Temp.zip project 2. Go to the project window/Assets/Editor 3. Select Blank.cs and drag it to... Read more
Reset functionality doesn't work for the "Contribute Global Illumination...
On resetting the MeshRenderer component, Contribute Global Illumination property is not getting set to the default value. refer atta... Read more
[Lighting] Window flickers on changing "Max Lightmap Size" value when "A...
When Auto Generate Lighting is enabled, and the value of "Max Lightmap Size" OR "Lightmap Padding" OR "Lightmap Padding" is changed ... Read more
[LPPV] [IMGUI] Tool Tip missing for Refresh Mode in Light Probe Proxy Vo...
Tool Tip missing for Refresh Mode in Light Probe Proxy Volume Steps to Repro: 1. Create a new Project 2. Create Cube Gameobject 3. ... Read more
"There are 1 objects in the Scene with overlapping UV's" warning is thro...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Open the Lighting Settings (Window->Rendering->Light... Read more
Baked Lightmaps preview does not update with respect to Lighting Data As...
When "Lighting Data Asset" is set to none, Baked Lightmaps Preview doesn't disappear, also if LightingData is set into "Lighting Dat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled