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[PLM] Seams of plane edges are visible on rendered shadow when using Sha...
How to reproduce:1. Download and open attached project "TestScene"2. Load Scene "test" found in Arts/Scenes/Scenes3. Go to Lighting ... Read more
[Light] Terrain's speed tree shadows are not getting baked when 'Mode' i...
Steps to Repo:1. Hierarchy > 3D Object > terrain2. Terrain > pain trees > edit tree > add tree3. Select light game ob... Read more
[Lightning] Shadow Casters doesn’t get updated by changing ShadowMask Pr...
Shadow Casters doesn’t drop when ShadowMask Property is changed from “Distance ShadowMask” to “ShadowMask” on Mac OSX Prerequisites:... Read more
[Lighting] “Lightmap Overlap” mode is not available for Scene Visualisation
“Lightmap Overlap” mode is not available for Scene Visualisation. Steps to Reproduce:1. Open LightSettings Window from Window Menu &... Read more
Significant increase in triangle and vertex count when lighting identica...
Steps to reproduce:1. Open attached “LightingPerformance.zip” Unity project2. Open “Main” scene3. Enter Play mode4. Enable Stats in ... Read more
Memory usage slowly rises overtime when LightProbes.Tetrahedralize is en...
Reproduction steps:1. Open the attached project “IN-19550_NewRepro.zip“2. Open Task Manager3. In the Editor enter Play Mode and obse... Read more
Culling masks do not work with baked lighting
Steps to reproduce: 1. Clone Adventure-Sample-Game project2. Open Market scene3. Pan viewport camera around4. Notice that the realti... Read more
3D Template's default "Sample Scene" has "Auto Generate" lighting settin...
How to reproduce:1. Open attached project "LightMapTest.zip" (or create a new project with 3D template)2. Compare "Sample Scene" lig... Read more
Spot Light passes through object without casting a shadow at certain angles
How to reproduce:1. Open the user-submitted Project and open the "TestScene"2. Observe the Game View Expected result: The wall preve... Read more
Clipping artifacts are shown on a realtime spotlight cookie
Steps to repro: 1. Open attached project ad 't1' scene;2. Select 'Main Camera' gameobject;3. In the Inspector drag Camera's Rotation... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS