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[HDRP][Metal] Point and spot lights are incorrectly clipped at certain a...
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Scrip... Read more
[Light] Terrain's speed tree shadows are not getting baked when 'Mode' i...
Steps to Repo: 1. Hierarchy > 3D Object > terrain 2. Terrain > pain trees > edit tree > add tree 3. Select light game object > set m... Read more
[Lightning] Shadow Casters doesn’t get updated by changing ShadowMask Pr...
Shadow Casters doesn’t drop when ShadowMask Property is changed from “Distance ShadowMask” to “ShadowMask” on Mac OSX Prerequisites... Read more
[Lighting] “Lightmap Overlap” mode is not available for Scene Visualisation
“Lightmap Overlap” mode is not available for Scene Visualisation. Steps to Reproduce: 1. Open LightSettings Window from Window Men... Read more
Significant increase in triangle and vertex count when lighting identica...
Steps to reproduce: 1. Open attached “LightingPerformance.zip” Unity project 2. Open “Main” scene 3. Enter Play mode 4. Enable Stats... Read more
Editor crashes when loading a scene due to memory corruption
Reproduction steps: 1. Open users attached project 2. Open Scenes/Main_Menu Scene 3. Enter the Play Mode 4. Choose any difficulty th... Read more
RGB, R, G and B button does nothing in Lightmap thumbnail preview
RGB, R, G and B button does nothing in Lightmap thumbnail preview Steps to Reproduce: 1. Create a new Project 2. Create Hierarchy ... Read more
Unity crashes when Legacy Deferred Rendering Path is used in scene which...
To reproduce: 1. Open any project 2. Set your Camera's Rendering Path to Legacy Deferred (light prepass) 3. Set your light source to... Read more
[ReflectionProbe][VCS] Trying to bake only reflection probes while using...
Steps to reproduce: 1. Set up perforce server and workspace 2. Create project inside workspace 3. Enable perforce integration and c... Read more
Clipping artifacts are shown on a realtime spotlight cookie
Steps to repro: 1. Open attached project ad 't1' scene; 2. Select 'Main Camera' gameobject; 3. In the Inspector drag Camera's Rotat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file