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By Design
Votes
0
Found in
2017.3.0b1
2017.3.0b11
Issue ID
972986
Regression
Yes
[Light] Terrain's speed tree shadows are not getting baked when 'Mode' in Light component is set to "Baked"
Steps to Repo:
1. Hierarchy > 3D Object > terrain
2. Terrain > pain trees > edit tree > add tree
3. Select light game object > set mode to baked
4. Window > lighting > settings > real-time lighting >uncheck real-time global illumination
5. Mixed lighting > check baked global illumination > generate lighting
6. Once baking is complete > observe the shadows are not getting baked
Frequency:
Always
Actual Result:
Tree shadows are missing after baking global illumination
Expected Result:
Tree shadows are getting baked and are visible on terrain
Environment:
Occurring on Windows and MacOS
Working with:
Unity 2017.2.0f3, Unity 2017.3.0a7
Reproducible with:
2017.3.0b1, Unity 2017.3.0b11, 2018.1.0a5
Comments (1)
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Robmymhealth
Jul 26, 2019 10:00
Why is this by design?