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Black seams appear between meshes with low quality settings when camera ...
Black seams appear between meshes with low 'Texture Quality' and 'Antistropic Textures' settings. Steps to reproduce: 1) Open the l... Read more
Lightmap Encoding options are not present in UWP
Steps to reproduce: 1. Create a new project with UWP platform supported 2. Open Project settings-> Player 3. Notice that there are n... Read more
Prefabs are not affected by Directional Light when Asset Bundles are bui...
How to reproduce: 1. Download the attached project 'TestLightMap.zip' 2. Enter Play mode 3. Observe the Scene Expected result: Pref... Read more
Scene is brighter in Standalone player if it was open in the Editor at b...
Reproduction steps: 1. Check out repository https://github.com/Wilfrid-Unity/test-unity-scene-brightness that contains repro-projec... Read more
Lights, who have their Render Mode set to Not Important, are not rendere...
Steps to reproduce: 1. Open attached project "case_1087099-Light_Going_Out_Bug_Example.zip" 2. Try to move Camera on the Z-axis away... Read more
Mixed lighting does not differentiate between static and non-static obje...
Steps to reproduce: 1. Download and open the attached object Optional: clear and build lighting data 2. Enter Playmode 3. Observe Ob... Read more
Lights stop rendering when loading to a different scene in Playmode
Update: I have reprod this with 2017.3.0f3 with a non-VR project in Standalone Windows Playmode. Attached in comment below. While ... Read more
"Shadow map cache entry with NULL shadowmap?" is spammed in console if B...
Reproduction steps: 1. Open project attached. 2. Open scene "Shop Interiors". 3. Focus scene window and inspect console. Expected r... Read more
Shadows from Directional Light cast to a ground plane appear offset from...
Steps to reproduce: 1. Open attached Unity Project "936425 LightTest" 2. Load Scene "Test" Expected result: Shadows do not appear ... Read more
Shadows are visible through trees and leaves when Main Camera is in Defe...
Shadow casted by a Cube gameobject is visible through the tree and its leaves which both are in front of the shadow. How to reprodu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file