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Transparent object isn't rendered after projector shadows
Steps to reproduce: 1. Open the attached project2. Open 'test' scene3. Go to 'Game' window4. Look how the shadow is projected on the... Read more
Object casts shadow through wall when Baked GI is on
Steps to reproduce:1. Download and open attached project2. Bake scene(skip if set to automatic baking)3. Have Window->Lighting-&g... Read more
GameObject with Tree Soft Occlusion Leaves or Tree Soft Occlusion Shader...
How to reproduce:1. Open the user's attached "BakedTreeShaderBug" project2. Open the Scene "BugScene"3. Bake the lights (Window->... Read more
Editor crash on RadeonRaysMeshManager::AddInstance when generating light...
Reproduction steps:1. Open the attached project “nhj.zip”2. Open the Lighting window and Generate Lighting Reproducible with: 2023.1... Read more
Realtime direct lighting from vertex lights is removed after baking ligh...
Steps to reproduce: Download repro project ([^BiRP-VertexLights-MixedLighting-Bug01.zip]) Open SampleScene Navigate to Window > R... Read more
Wind is not affecting SpeedTree assets if trees are beyond the camera fr...
To reproduce:1. Open attached Unity project "medzej.zip" attached by QA in comments section2. Open scene "_Tree_Shadows"3. Go into P... Read more
Quads inside of a Cube GameObject get lit up incorrectly
How to reproduce:1. Open the project attached by the user (LightTest.zip)2. Open the "LightTest" Scene3. In the Scene View, navigate... Read more
Using a particular light cookie leaks huge amounts of virtual memory and...
When a particular light cookie is assigned to a light, errors are thrown each time view is updated (clicking on Inspector items, pan... Read more
Lights set on Auto do not render properly
Lights that are set on "Auto" do not render properly. Simple workaround is to set Render Mode to "Important". Note:This applies to b... Read more
Baking with Final Gather on causes shadow artifacts
Steps to reproduce:1. Download and open the attached project2. Open scene "final_gather_artifact"3. Bake lighting Expected result: l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS