Search Issue Tracker

0
votes
Fixed

[Normal Bias] Directional light bleeds through certain object structure

Shadows/Lights

-

Nov 03, 2015

-

Version/s: 5.2.2f1

Steps to reproduce: 1) open the project 2) open 'TestLights' scene 3) focus on the tombstone and zoom in 4) rotate camera around an... Read more

0
votes
Fixed

[Shadows] Moving pixels in shadows even though stable fit is used (no ca...

Shadows/Lights

-

Nov 11, 2015

-

Version/s: 5.3.0b6

To reproduce: 1. Open attached project 2. Open testscene 3. Choose "No cascades" and switch to Hard shadows 4. Rotate camara around ... Read more

0
votes
Fixed

[HDRP][Template] Shadow atlasing failed error thrown while increasing th...

Shadows/Lights

-

Mar 08, 2018

-

Version/s: 2018.1.0b10

Shadow atlasing failed error thrown while increasing the value of Resolution in shadow property. Steps to repro: 1. Create a new pr... Read more

0
votes
Duplicate

2018.3: TextField next to Slider broken

Shadows/Lights

-

Jul 22, 2018

-

Version/s: 2018.3.0a1, 2018.3.0a5

To reproduce: 1. Create new scene 2. Select Directional Light GameObject Actual: Textfield next to sliders displayed incorrectly. ... Read more

0
votes
Fixed

Direct real time light is not applied to dynamic objects using real time...

Shadows/Lights

-

Jun 12, 2016

-

Version/s: 5.4.0b21

How to reproduce: 1. Create a new project. 2. In the Lighting window uncheck Baked GI and Automatic baking. 3. Create a 3D Object ... Read more

1
votes
Fixed

Wind is not affecting SpeedTree assets if trees are beyond the camera fr...

Shadows/Lights

-

May 09, 2017

-

Version/s: 5.6.0p4

To reproduce: 1. Open attached Unity project "medzej.zip" attached by QA in comments section 2. Open scene "_Tree_Shadows" 3. Go int... Read more

0
votes
Fixed

GetApplication().MayUpdate() log appears when using Lighting window

Shadows/Lights

-

Dec 02, 2015

-

Version/s: 5.4.0a4

Regression - not reproduces on 5.2.3p2 and 5.3.0f3 - so, started in 5.4.x 2. How we can reproduce it 1 Create New project 2 In main... Read more

0
votes
Fixed

Skinned mesh w/ blend shapes and large scale doesn't receive correct lig...

Shadows/Lights

-

Dec 10, 2015

-

Version/s: 5.3.0f4

Steps to reproduce: 1. Download attached project "Game.zip" 2. Open scene "level 0" 3. Select Point Light and change its range. Noti... Read more

1
votes
Duplicate

Lights stop rendering when loading to a different scene in Playmode

Shadows/Lights

-

Jun 26, 2017

-

Version/s: 2017.1.0f1

Update: I have reprod this with 2017.3.0f3 with a non-VR project in Standalone Windows Playmode. Attached in comment below. While ... Read more

0
votes
By Design

Lights set on Auto do not render properly

Shadows/Lights

-

Nov 23, 2016

-

Version/s: 5.3.3f1

Lights that are set on "Auto" do not render properly. Simple workaround is to set Render Mode to "Important". Note: This applies to... Read more