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Scene is brighter in Standalone player if it was open in the Editor at b...
Reproduction steps: 1. Check out repository https://github.com/Wilfrid-Unity/test-unity-scene-brightness that contains repro-project... Read more
Old Lighting data is not cleared when generating light maps with less data
How to reproduce:1. Open the attached project ("case-1182106-Project.zip")2. Open Lighting settings ( in the top tab Window > Ren... Read more
Soft shadows have a hard line where the first Shadow Cascade splits
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open "Main" scene3. Zoom into the shadow of the Cube in the Game view Expec... Read more
Direct real time light is not applied to dynamic objects using real time...
How to reproduce: 1. Create a new project.2. In the Lighting window uncheck Baked GI and Automatic baking.3. Create a 3D Object Sphe... Read more
Wind is not affecting SpeedTree assets if trees are beyond the camera fr...
To reproduce:1. Open attached Unity project "medzej.zip" attached by QA in comments section2. Open scene "_Tree_Shadows"3. Go into P... Read more
GetApplication().MayUpdate() log appears when using Lighting window
Regression - not reproduces on 5.2.3p2 and 5.3.0f3 - so, started in 5.4.x 2. How we can reproduce it1 Create New project2 In main Me... Read more
Editor crashes when loading a scene due to memory corruption
Reproduction steps:1. Open users attached project2. Open Scenes/Main_Menu Scene3. Enter the Play Mode4. Choose any difficulty then p... Read more
Unity crashes when Legacy Deferred Rendering Path is used in scene which...
To reproduce:1. Open any project2. Set your Camera's Rendering Path to Legacy Deferred (light prepass)3. Set your light source to ca... Read more
Lights stop rendering when loading to a different scene in Playmode
Update: I have reprod this with 2017.3.0f3 with a non-VR project in Standalone Windows Playmode. Attached in comment below. While te... Read more
GameObject with Tree Soft Occlusion Leaves or Tree Soft Occlusion Shader...
How to reproduce:1. Open the user's attached "BakedTreeShaderBug" project2. Open the Scene "BugScene"3. Bake the lights (Window->... Read more
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